[Merc] Hyvemind


(SpinnerzNQ) #1

“Arachnophobia is the fear of spiders. Melissophobia is the fear of bees. I don’t know if they have a name for the stuff I use.”
Now hiring Hyvemind, a combat medic who was discharged for giving everyone her around the creepy crawlies.

  • Class: Medic
  • Health: 90
  • Speed: 450
  • Nationality: Brazillian

Primary Ability

  • Hyve Grenade: Hyvemind holds a Hyve Grenade, a compact device that, when thrown, explodes on contact releasing a swarm of insectoid robots. These robots crawl on the floor, on the walls, and on the ceiling and will attack any enemies that the Hive Director commands. They can also revive down teammates and heal that the Hive Director commands.
  • Hive Director: The Hive Director is a sort of laser pointer for the Hyve. The Director works kinda like Kira’s laser pointer, but if the Director selects a friend or enemy the Hyve will automatically move towards it, rather than Hyvemind having to command them all the way. When a a friendly is being healed by the Hyve, the longer the Director is held on it, the longer the heal.
  • Defibrillators: We know how these work. I figured this was necessary for when she needs to revive someone, and the Hyve is on cooldown.

Weapons

  • Remburg
  • Hollunds
  • Hochfir

(HunterAssassin5) #2

it seems to be an obsolete version of what would later be the health station plus some offensive capabilities.

if i may suggest some changes:

  1. for the bots to act as a sort of mobile health station. drop the nade down somewhere to provide area heals and seal off a path from enemies trying to cross(probably not a wall, more like slow them down/block walljumps and send an alert to hyvemind)
  2. use the director to rez teammates and move the heal spot/enemy slowdown somewhere else, of course ridding hyve of his defibs and directing the bots onto a single ally to heal them because it provides a continuous stream of heals and might make mercs tankier with said stream of heals.
  3. a need for the bots to be a certain distance and/or line of sight from hyve or the signal from hyve to his bots will be lost and they scatter/self destruct in tiny little poofs to prevent the player from using the bots as a long-range weapon to harrass enemies without necessarily needing line of sight

also, how big are the individual bugbots? big as a coin, big as a palm, big as a book? probably needs to have a little firefly-like team-colored glow to them as well.

other than that, its a pretty nifty idea. i think there might be people who want your secondary and melee and backstory, but i dont care about those.


(SpinnerzNQ) #3

[quote=“TheRyderShotgun;108467”]it seems to be an obsolete version of what would later be the health station plus some offensive capabilities.

if i may suggest some changes:

  1. for the bots to act as a sort of mobile health station. drop the nade down somewhere to provide area heals and seal off a path from enemies trying to cross(probably not a wall, more like slow them down/block walljumps and send an alert to hyvemind)
  2. use the director to rez teammates and move the heal spot/enemy slowdown somewhere else, of course ridding hyve of his defibs and directing the bots onto a single ally to heal them because it provides a continuous stream of heals and might make mercs tankier with said stream of heals.
  3. a need for the bots to be a certain distance and/or line of sight from hyve or the signal from hyve to his bots will be lost and they scatter/self destruct in tiny little poofs to prevent the player from using the bots as a long-range weapon to harrass enemies without necessarily needing line of sight

also, how big are the individual bugbots? big as a coin, big as a palm, big as a book? probably needs to have a little firefly-like team-colored glow to them as well.

other than that, its a pretty nifty idea. i think there might be people who want your secondary and melee and backstory, but i dont care about those.[/quote]
The bots are about the size of the heartbeat sensor, and there are about 15 per swarm. Not too hard to handle, if attacked at range.
Thanks for the suggestions, I’ll see what others have to say.