“If you think you can stop me with walls, bullets or explosions, think again”
Name: Unknown
Alias: Homecrusher
Gender: M
Age: Unknown
Nationality: British
Appearance: Bulky man in a black-colored Advanced Bomb Suit, wears a Balaclava and ski googles underneath the faceplate to hide his appearance further
Backstory: Middle age historical records tell the tale of a British Mercenary family of unknown name or origin. The family owned several sets of refined steel armor and high quality war-hammers, indicating that they were very rich. With these tools at their disposal, they were contracted often to destroy the houses and lives of rival nobles, warlords and lords. This persisted for over 400 years, however, things took a dark turn for the family when mercenary acts were outlawed by governments around the world. They were hunted by goverment officals and either executed or imprisoned for life. After 10 years of this, it seemed as though the legacy of the family had ended.
Until 2017, when a man armed with a Sledgehammer and an Advanced Bomb Suit killed the CEO of a pharmaceutical company, along with his 3 daughters. Police arrived on the scene to find most of his mansion destroyed and the corpses stacked in a pile, with an omnious message near the pile:
“Call me Homecrusher, I am here to reclaim my ancestors glory”
When the Dirty Bomb incident hit, Homecrusher was sited soon after, taking on almost every job he could find and handling them all in the same way; pure destruction and chaos. With no restrictions and no goverment to worry about, Homecrusher now seeks to reclaim the reputation that his ancestors once had.
Stats:
Role: Frontline Assault
Health: 150
Speed: Slow
Primary Weapons:
Ahnuhld-12
Hollunds 880
Remburg 7
Secondary Weapons:
Caulden
Smjuth and Whetson
Simeon.357
Melee:
Sledgehammer
Passive: Advanced Bomb Suit
Homecrusher takes 50% less bullet damage, 70% less explosive damage and 90% less fire damage. Homecrusher has a faceplate that prevents him from taking Headshot damage until it is broken. The faceplate has a health pool of 60 and once destroyed will allow Homecrusher to be headshotted. Homecrusher takes double the normal Headshot multiplier when his faceplate is destroyed, and his bullet resistance is ignored on headshot. Sniper rifles can penetrate through the Faceplate without needing to destroy it. The faceplate cannot be reclaimed until Homecrusher dies. Homecrushers resistances do not apply when he is downed. Homecrushers explosive resistance does not apply to Air-support abilities.
Active: Sledgehammer
Homecrusher takes out his massive sledgehammer, giving him a 105% speed modifier while in use. It’s fast attack is a slow horizontal swing that does 70 damage. Instead of a heavy attack, right-clicking causes Homecrusher to throw the sledgehammer at his target, dealing 90 damage on bodyshot and 200 damage on headshot. The throw has a windup time of .7 seconds and travels quite fast. It’s total distance would be the length of the MG Balcony on the first objective of Terminal. After the sledgehammer lands, Homecrusher must pick it up again in order to use or suffer a 30 second cooldown. Reclaiming the sledgehammer is instantaneous. The Sledgehammer is affected by melee augments. The Sledgehammer instantly destroys deployables. To minimize hitbox fuckery, the sledgehammer should be thrown with the head horizontal.
Strengths:
Being equipped with shotguns and a devastating melee weapon, Homecrusher excels in close quarters combat. His moderate health-pool and resistances allow him to assault rooms his team normally could not and take the brunt of enemy fire for his team. He can also be used to clear mines the rough way, as he takes minimal damage from them. and can chase Stokers through his molotovs. He can also be the deployable killer, destroying health stations and ammo stations with ease. Skilled players as well can become terrifying sledgehammer throwing gods if they can nail their prediction and timing. Furthermore, enemies must expose themselves to his LoS or focus fire him in order to kill him effectively since he takes very little damage from the back and side
Weaknesses: Homecrusher is extremely vulnerable to snipers and close-air support abilites, due to his slow speed and the fact that they go through his bulkiness. His only options for long range are 3 high recoil pistols (there recoil being why I chose them). Furthermore, once his faceplate is gone, he is at extreme risk due to receiving double the normal headshot damage and the fact that their no way to get it back other than dying.
Author’s notes: The main idea behind this guy was to have a character that is easy for new players to grasp due to his tankiness but rewarding skilled players with devastating Sledgehammer javelins. I’m still stuck on a few things and I was wondering if you guys could help me out
-I’m bad at exact distance so if a better distance for his sledgehammer could be suggested I’d be grateful
-I’ve been scratching my head at whether to make his sledge both his melee and active abilty or to give him the two knives as melees and separate his sledgehammer from them
-I’ve had the idea to make him take less healing from Health Stations and Packs but I’m on the fence about it. What do you guys think?