[MERC] Homecrusher


(Soapbar) #1

“If you think you can stop me with walls, bullets or explosions, think again”

Name: Unknown
Alias: Homecrusher
Gender: M
Age: Unknown
Nationality: British

Appearance: Bulky man in a black-colored Advanced Bomb Suit, wears a Balaclava and ski googles underneath the faceplate to hide his appearance further

Backstory: Middle age historical records tell the tale of a British Mercenary family of unknown name or origin. The family owned several sets of refined steel armor and high quality war-hammers, indicating that they were very rich. With these tools at their disposal, they were contracted often to destroy the houses and lives of rival nobles, warlords and lords. This persisted for over 400 years, however, things took a dark turn for the family when mercenary acts were outlawed by governments around the world. They were hunted by goverment officals and either executed or imprisoned for life. After 10 years of this, it seemed as though the legacy of the family had ended.

Until 2017, when a man armed with a Sledgehammer and an Advanced Bomb Suit killed the CEO of a pharmaceutical company, along with his 3 daughters. Police arrived on the scene to find most of his mansion destroyed and the corpses stacked in a pile, with an omnious message near the pile:

“Call me Homecrusher, I am here to reclaim my ancestors glory”

When the Dirty Bomb incident hit, Homecrusher was sited soon after, taking on almost every job he could find and handling them all in the same way; pure destruction and chaos. With no restrictions and no goverment to worry about, Homecrusher now seeks to reclaim the reputation that his ancestors once had.

Stats:
Role: Frontline Assault
Health: 150
Speed: Slow

Primary Weapons:
Ahnuhld-12
Hollunds 880
Remburg 7

Secondary Weapons:
Caulden
Smjuth and Whetson
Simeon.357

Melee:
Sledgehammer

Passive: Advanced Bomb Suit

Homecrusher takes 50% less bullet damage, 70% less explosive damage and 90% less fire damage. Homecrusher has a faceplate that prevents him from taking Headshot damage until it is broken. The faceplate has a health pool of 60 and once destroyed will allow Homecrusher to be headshotted. Homecrusher takes double the normal Headshot multiplier when his faceplate is destroyed, and his bullet resistance is ignored on headshot. Sniper rifles can penetrate through the Faceplate without needing to destroy it. The faceplate cannot be reclaimed until Homecrusher dies. Homecrushers resistances do not apply when he is downed. Homecrushers explosive resistance does not apply to Air-support abilities.

Active: Sledgehammer

Homecrusher takes out his massive sledgehammer, giving him a 105% speed modifier while in use. It’s fast attack is a slow horizontal swing that does 70 damage. Instead of a heavy attack, right-clicking causes Homecrusher to throw the sledgehammer at his target, dealing 90 damage on bodyshot and 200 damage on headshot. The throw has a windup time of .7 seconds and travels quite fast. It’s total distance would be the length of the MG Balcony on the first objective of Terminal. After the sledgehammer lands, Homecrusher must pick it up again in order to use or suffer a 30 second cooldown. Reclaiming the sledgehammer is instantaneous. The Sledgehammer is affected by melee augments. The Sledgehammer instantly destroys deployables. To minimize hitbox fuckery, the sledgehammer should be thrown with the head horizontal.

Strengths:

Being equipped with shotguns and a devastating melee weapon, Homecrusher excels in close quarters combat. His moderate health-pool and resistances allow him to assault rooms his team normally could not and take the brunt of enemy fire for his team. He can also be used to clear mines the rough way, as he takes minimal damage from them. and can chase Stokers through his molotovs. He can also be the deployable killer, destroying health stations and ammo stations with ease. Skilled players as well can become terrifying sledgehammer throwing gods if they can nail their prediction and timing. Furthermore, enemies must expose themselves to his LoS or focus fire him in order to kill him effectively since he takes very little damage from the back and side

Weaknesses: Homecrusher is extremely vulnerable to snipers and close-air support abilites, due to his slow speed and the fact that they go through his bulkiness. His only options for long range are 3 high recoil pistols (there recoil being why I chose them). Furthermore, once his faceplate is gone, he is at extreme risk due to receiving double the normal headshot damage and the fact that their no way to get it back other than dying.

Author’s notes: The main idea behind this guy was to have a character that is easy for new players to grasp due to his tankiness but rewarding skilled players with devastating Sledgehammer javelins. I’m still stuck on a few things and I was wondering if you guys could help me out

-I’m bad at exact distance so if a better distance for his sledgehammer could be suggested I’d be grateful
-I’ve been scratching my head at whether to make his sledge both his melee and active abilty or to give him the two knives as melees and separate his sledgehammer from them
-I’ve had the idea to make him take less healing from Health Stations and Packs but I’m on the fence about it. What do you guys think?


(Fyrix) #2

So what happens when an enemy team has no snipers or air-support? This is basically a quicker, stronger version of Rhino. Do you know what word I’ll use?.. OP.


(Soapbar) #3

Do you know what word I’ll use? Unlikely. Skyhammer is given to you for free. Arty is 30K and Snipers are almost way too common.

This is even counting for the fact that you don’t need either of those. His faceplate has 60 HP, 30 less than Proxy. Once it’s gone, he takes double the normal headshot bonus, which means once his faceplate is gone, he’ll be taking a whopping 72 damage from a Bishlok, on a 150 HP merc. The only reason those weaknesses are there is two reasons 1) so using Air-support doesn’t feel like a waste and 2) so snipers aren’t discouraged from attacking him


(Brycko) #4

I… don’t have words to explain… Help me @Dysfnal @Naonna @TheRyderShotgun , you’re my only hope


(Fyrix) #5

Ok… Is this a serious well thoughtout suggestion?


(HunterAssassin5) #6

(grumble) ye dare trouble me for this?

Homecrusher takes 50% less bullet damage, 70% less explosive damage and 90% less fire damage.

case closed, everyone can go sleep now.

EDIT: ill do a more proper slam later on, but not now.


(Dysfnal) #7

Oh god the balance issues… Mother of all that is holy… He has effectively 225 health for his body against bullets, 135 for his head. Not to mention effectively 255 health against explosives, and nearly 300 against fire.

Holy God don’t get me started on the speed… Aura is wicked fast. With 470 movement speed if I remember correctly, it might be 460 or 450, regardless, that’s a lot. If you give this merc the same movement speed as Fragger (385) or rhino (360), he would be a ROCKET with the sledge out, giving him at least 720 movement speed. That is ridiculous.

@Soapbar so, if you hit ONLY headshots with the blish, you can take him down like he’s a Fragger. Fantastic. Because only hitting headshots is so easy. Sure if someone is a God and they’re playing against someone with their keyboard upside down they might manage a kill on this guy, but I struggle to find another way.


(SweetGenocide) #8

sniff sniff smells like something from rainbow 6 siege

[quote=“Dysfnal;184772”]Oh god the balance issues… Mother of all that is holy… He has effectively 225 health for his body against bullets, 135 for his head. Not to mention effectively 255 health against explosives, and nearly 300 against fire.

Holy God don’t get me started on the speed… Aura is wicked fast. With 470 movement speed if I remember correctly, it might be 460 or 450, regardless, that’s a lot. If you give this merc the same movement speed as Fragger (385) or rhino (360), he would be a ROCKET with the sledge out, giving him at least 720 movement speed. That is ridiculous.

@Soapbar so, if you hit ONLY headshots with the blish, you can take him down like he’s a Fragger. Fantastic. Because only hitting headshots is so easy. Sure if someone is a God and they’re playing against someone with their keyboard upside down they might manage a kill on this guy, but I struggle to find another way.[/quote]

^ now thats just true.


(Naonna) #9

@Dysfnal You have no idea how grateful I am that you did the math, in my absence. (Also, I’m back to poke holes in ideas as usual. Had some time off. Hi all. I look forward to your hate mail.)


(Dysfnal) #10

@Naonna no problem man, I find too much enjoyment in telling people they’re wrong


(soothingMallet) #11

I’m just going to stand here and agree with everyone here, this is just broken. And now I will tell you why

Firstly: damage reduction as an active skill is not bad, because damage reduction is based on a timer, not damage taken. Making it that almost all attacks including several abilities useless against a single character is just bad game design, especially if the damage reduction is always active. You’re forcing an arty to be used in every game otherwise homewrecker will just dominate the field (skyhammer has to wait for 2 respawn waves to take out a airstrike) instead, just give him an active damage reduction ability and decrease the damage reduction (seriously, he can take more damage than a rhino)

Secondly: yeah I get it, homewrecker moves slowly, but giving an ability that not only doubles the move speed he has at base, but also faster than an aura (who only has 80hp) with damage reduction and a base health of 150 is over board, even if he has a sledge hammer, he can one shot all light characters by just throwing an object in their general direction, this ability literally makes any and all close range mercenary useless

Thirdly: don’t even play with headshot modifiers, it’s hard enough to hit most mercs in the head no matter how fast they move, requiring the merc to keep doing shots to the head to double the headshot damage already in effect makes it that you need to have god aim to capitalize on it. To put in perspective: rhino will go down in ~2-3 shotgun shots at rather close range depending on shots, this is to avoid the mingun being used as a panic weapon as the shotgun will kill faster than a minigun that isn’t revved up.

This character is already agreed on by the community that the concept is broken, you need to rework this character from the ground up to balance things out.


(fluorescentUrchin) #12

And people told me Evie was broken…[url=“http://forums.dirtybomb.nexon.net/discussion/28406/evie-the-heavy-armour-based-merc-name-is-subject-to-change#latest”]
this is ten times worse. Why does a sledgehammer give a movement speed buff, they weigh a tonne, no mercs have passive abilities and this is why. I agree with everyone else here it just seems to be complete power fantasy