Class: Engineer
Health: 100
Movement Speed: 400
C4 plant time: 3 seconds
C4 defuse time: 4 seconds
Primary Weapons:
• Bishlok
• Empire-9
• Hockfir
Secondary Weapons
• DE .50
• M9
• Tolen MP
Melee Weapons
• Beckhill Combat Knife
• Cricket Bat
• Stilnotto Stiletto
Abilities
Objective Specialist
Q – Hack Gun: The hack gun shoots a continuous laser which is used to hack enemy equipment. The laser requires 4 seconds of continuous contact with enemy turrets, mines, health stations or heartbeat sensors and shuts them down for 1 second. After that second the turret/mine/station/sensor will reactivate working for your team instead. Since heartbeat sensors disappear after a certain amount of time, any enemy heartbeat sensor hacked will remain permanently unless destroyed.
Like Rhino’s minigun and Sparks’ revive gun, there is no cooldown for bringing out the weapon, but the hack gun can overheat/overcharge if used for 8 continuous seconds. Since the hack gun isn’t primarily meant for attacking, it only does 5 damage per second.
I don’t think I can add the photo yet, so here’s a screenshot link to how the hack gun works.
I’d like to know what people think.
EDIT: Added health stations to the hack list