[Merc] Grapp


(YeOldeButtcheek) #1

“Who expected a rope to leave you clueless.”

Name: Grapp

Nationality: Amercian

Real Name: Julie “Grapple” McNally

Sex: Female

Age: 46

Class: Support

Grapp is a Support Class who has a special ability similar to these on the forums, but hear me out.

In Grapp’s early years, she worked in the United States Police Force in New York. After a bad injury 16 years into the police force, Grapp was shot once in the skull, and twice in her left hand. These injuries made her quit the force and leave her in a rut she couldn’t escape. Grapp, with the money she had left could afford prosthetic hands, and skull surgery. Later on in her life, her life flipped right around once news hit America about the Containment Wars. Scrounging her home, she had found her old equipment, and knew that this cash would help what future she had left.

Health: 120 (Arty, RedEye, Stoker, Pre-Phantom, Skyhammer, Nader)

Speed: 410 (Bushwhacker, Nader, Phantom)

Primary: Blishlok, KEK-10 Smg9, Hochfir SMG, and Crotnzi.

Secondary: Caulden, M9, Selbstadt .40

Melee: Beckhill Combat Knife, Cricket Bat, Stilnotto Stiletto

Ability One: Grappling Hook (Similar to Fletcher)

                                                                                                                                                                                     The Grappling Hook can move other mercs to other locations through the map at a set distance. [b]Three players  (including enemies) at max[/b] can be using the Grappling Hook. Two Grappling Hooks are given and can either be used to shoot enemies dealing [b]50 Damage[/b] then can be exploded at will by the player. Though you can do this at any time, if the player is down, the bolt will stick still stick to the enemy making whoever crosses the downed player like a medic doesn't see the bolt most likely dead. Don't worry there is a counter to the bolt, a enemy can shoot off the bolt (alive or down) to revive the player and will not deal damage when shot off. The bolt explosion itself deals [b]100 damage [/b] at max, [b]10 Damage[/b] at min. The cooldown for each bolt (2) is [b]20 seconds[/b]                                                                      

Amount: Max 2
Cooldown: 20 Seconds each

Ability 2: Small Ammo Pack

Similar to the Ammo pack it deals half of the exp compared to the normal ammo pack.
This ability has 6 ammo packs, and the cooldown is 5 seconds

Amount: Max 6
Cooldown: 5 Seconds each

Cost: 50,000 Credits or 9.99 USD

Concept Art: (WIP)


(Mr-Penguin) #2

Ok…so basically my idea but used for offense instead of mobility?

As long as the intended purpose is different, I’m cool with it. But a grappling hook implies mobility, not explosions. Explosive bolts or darts would be much better, but it’s pretty cool.


(YeOldeButtcheek) #3

[quote=“derpypenguinz19;103742”]Ok…so basically my idea but used for offense instead of mobility?

As long as the intended purpose is different, I’m cool with it. But a grappling hook implies mobility, not explosions. Explosive bolts or darts would be much better, but it’s pretty cool.[/quote]

I don’t look at other mercs often, so sorry if that kind of stuff happens, it isn’t intentional.


(Mr-Penguin) #4

[quote=“Ye_Olde_Buttcheeks;103760”][quote=“derpypenguinz19;103742”]Ok…so basically my idea but used for offense instead of mobility?

As long as the intended purpose is different, I’m cool with it. But a grappling hook implies mobility, not explosions. Explosive bolts or darts would be much better, but it’s pretty cool.[/quote]

I don’t look at other mercs often, so sorry if that kind of stuff happens, it isn’t intentional.[/quote]

It’s alright. My grappling hook merc was an engie and she used it to move around. Her name was Grapple and she also suffered traumatic injuries.

Hmm… sounds familiar. :naughty:
I’m cool with it though.