“Music to my ears!”
Recon,100HP, 440SP.
Even before the DB conflicts, Echo made a living as a mercenary. His signature gadget, the Sonar Visor allows him to easily see (or, more accurately, hear) his tagets wherever they are.
Primary Ability - Sonar Visor
- The bread and butter of Echo, the Sonar Visor is a device that allows Echo to ‘see’ sounds. Depending on their distance away from Echo, the Sonar Visor can visually represent any sounds made by guns, explosions, or echos created Echo’s secondary ability, the Sound Grenade. The Sonar Visor has a usage time of 10 seconds and a 15 second cooldown.
- Extra detail: Gunshots are visualised as a muzzle flash and explosions are visualised as… explosions.
- Flavour text: The Sonar Visor works by receiving soundwaves and using their frequency, wavelength, amplitude, and direction to determine the exact location of the sound and then visualising it on the HUD of the ski-like goggles.
Secondary Ability - Sonic Grenade
- Echo tosses a grenade-esque device that emits a single pulse of sound at an ultrasonic level. The Sonic Grenade’s pulse of sound moves at 400SP for 1500 UU (15 meters) in a spherical pattern. If the Sonar Visor is on, the pulse is visible as an outwardly growing dome. Any enemy players that come into contact with this invisible dome will be revealed on the Sonar Visor as a silhouette visible through walls for three seconds, in these three seconds they will also be spotted. Cooldown is 20 seconds.
- Flavour text: Emitting the same frequency of sound as is used for ultrasounds, the Sonic Grenade penetrates walls to give the wearer of the Sonar Goggles an accurate reading as to where targets may be.
Weapons - Primary
- [NEW] BADAS AR
[list] - The BADAS AR is a fast-firing, high-damage assault rifle inspired by the FAMAS. Compared to other assault rifles, the BADAS has a wide (almost max-Grandeur-like) spread and high damage falloff thus making it unsuitable for long-range engagements. In order to compensate for its pitiful range, the BADAS’ high bullet damage and high rate-of-fire can shred enemies in CQC.
- Stats: [spoiler][list]
- Damage /bullet: 23
- Rounds /minute: 750
- Rounds /magazine: 30
- Run speed: 87.5%
- Recoil: Strong (identical to K-121’s recoil per bullet)
- Spread: identical to Grandeur’s spread after 3 shots.
[/list]
[/spoiler]
[] Crotzni
[] SMG-9
[/list]
Weapons - Secondary
- M9
- Selbstadt
- Caulden
Weapons - Melee
- [NEW] Rapier
[list] - The Rapier is a lightweight, agile, thrusting weapon. Due to the Rapier’s thrusting attacks, the damage window is very narrow when compared with slashing attacks like the Katana’s light attack. To compensate for the narrow damage window, the Rapier can attack in very quick successions.
- Stats/reference picture: [spoiler][list]
- Light attack: The Rapier is thrust forward in a quick stabbing motion. 50DMG, 0.3 seconds.
- Heavy attack: The Rapier is held in a defensive position for 2 seconds, within thise 2 seconds the Rapier will parry any melee attacks and counterattack with a light attack. 50DMG, 2.3 seconds.
- http://wiki.cantr.net/images/4/45/Steel_rapier.jpg
[/list][/spoiler]
[/list] - Cricket Bat
- Beckhill