[Merc] Doubletime


(SpinnerzNQ) #1

“Two heads are better than one. Two guns are better than one. Two headshots are better than one. See how this works?”
Now hiring Doubletime, a former Olympic triathlete turned combat mercenary.

  • Class: Assault
  • Health: 140
  • Speed: 395

PRIMARY ABILITY

  • Dual Wield: Doubletime can call on his doubletasking athletic prowess to dual wield his two signature double-barreled shotguns (gun info will be explained later). Instead of having a finite amount of ammo for each gun, they work like Rhino’s minigun, where his ammo is infinite but there is a cooldown. The cooldown only begins when you fire, so if you just walk around with your shotguns out your cooldown doesn’t activate, but if you start firing then your cooldown will start. The cooldown is pretty long, about 40 seconds if you get the cooldown to max.

Primary Weapons

  • Timik-47
  • M4A1
  • Dreiss AR

Secondary Weapons

  • S&W
  • Simeon
  • DE. 50

Melee

  • Stilletto
  • Beckhill
  • Cricket Bat

DB SHOTGUN DETAILS

  • Damage: 11 damage per pellet, 10 pellets per shot (110 damage if all pellets lang)
  • RoF: 90 RPM
  • Reload Time: 1.5 seconds PER GUN. So 3 seconds to reload both
  • Ammo: Two Rounds per Mag, infinite mag capacity (read above for cooldown info)