Class: Assault
Health: 140
Speed: 410
Primary Ability - Shoulder Charge
Bull dashes forward up to ten metres knocking players out of the way (enemies and friendly) at a speed of 440. Any enemies that get knocked out of the way of up to a max damage of 30. When Bull reaches the end of his charge, he executes a final swing. Any player caught by this final swing will be knocked back and slightly upward (enough for them to execute a wall jump off of a nearby wall) and enemies will take 50 damage. While charging, Bull cannot attack and cannot change direction. If he hits a wall, he is stopped.
Primary Weapons
Remburgh 7
TIMIK 47
K-121
Secondary Weapons
Smjüth & Whetsman .40
Selbstadt .40
Simeon .357
Melee
Beckhill Combat Knife
Cricket Bat
Kukri
I think it might be interesting to give him a kind of mild concussion effect when he smashes into a wall while charging. I’m not quite sure about the speed or damage of the charge.
Any feedback is appreciated.