[Merc] Bull


(TheVulpesFox) #1

Class: Assault
Health: 140
Speed: 410

Primary Ability - Shoulder Charge
Bull dashes forward up to ten metres knocking players out of the way (enemies and friendly) at a speed of 440. Any enemies that get knocked out of the way of up to a max damage of 30. When Bull reaches the end of his charge, he executes a final swing. Any player caught by this final swing will be knocked back and slightly upward (enough for them to execute a wall jump off of a nearby wall) and enemies will take 50 damage. While charging, Bull cannot attack and cannot change direction. If he hits a wall, he is stopped.

Primary Weapons
Remburgh 7
TIMIK 47
K-121

Secondary Weapons
Smjüth & Whetsman .40
Selbstadt .40
Simeon .357

Melee
Beckhill Combat Knife
Cricket Bat
Kukri

I think it might be interesting to give him a kind of mild concussion effect when he smashes into a wall while charging. I’m not quite sure about the speed or damage of the charge.
Any feedback is appreciated.


(HunterAssassin5) #2

1st of all, i can see trolls using the charge to mess with teammates
2nd of all, im worried about the super-sprint. though the inability to change direction is comforting.
and i honestly dont know if he should gets some damage reduction when the ability is active. if it has, you might get people that run right out of cover and other complaining that its OP, if not, it might not have much use if you pose yourself a serious risk running out of cover(because thats exactly what you have to do, just that the risks might be taken too lightly with the dmg reduction), without the cloak of invisibility and damage negation phantie has.


(TheVulpesFox) #3

[quote=“TheRyderShotgun;141656”]1st of all, i can see trolls using the charge to mess with teammates
2nd of all, im worried about the super-sprint. though the inability to change direction is comforting.
and i honestly dont know if he should gets some damage reduction when the ability is active. if it has, you might get people that run right out of cover and other complaining that its OP, if not, it might not have much use if you pose yourself a serious risk running out of cover(because thats exactly what you have to do, just that the risks might be taken too lightly with the dmg reduction), without the cloak of invisibility and damage negation phantie has.[/quote]

Thanks for the feedback


(3rsh) #4

He just lacks a lot. Also the ability just narrows it down to a specific use that just slaps the enemy rather than killing it, much like thunder.


(Naonna) #5

Behold the demo-(American)football-player… knight-thing. Also, as we’ve seen, people hate melee Dirty Bomb.


(TheVulpesFox) #6

Whaaaaat? Melee only is so fun!


(RazielRMA) #7

No offense, but I feel like this merc would be seriously lacking. His move is to run fast. During his run he’s eating bullets and any other fun things in the way like mines, nades, and napalm. But there’s no “Oh f[explitive] this was a bad idea” button basically meaning that this merc is the nub merc. “Come on guys you can’t just rush in, you have to take a little time and clear out the enemies.” Bull: “lol nope” insert funny ragdoll here


(shreked) #8

that is getiing to much super hero. i think it all needs to still stand at “real” war.
go play dota, skyrim or league of legends xD


(TheVulpesFox) #9

[quote=“shreked;146318”]that is getiing to much super hero. i think it all needs to still stand at “real” war.
go play dota, skyrim or league of legends xD[/quote]

I quit dota.