[Merc] Artemis, The Huntress


(goodField) #1

[center]Artemis, the Huntress[/center]

[Concept Art to go Here]

Name: Eleni “Artemis” Kosta
Class: Assault
Health: 100-120*
Speed: 375-425*
Objective: Normal
Origin: Greece
Gender: Female

Profile:

Cold, heartless, controlling, determined, cruel, sadistic, a straight up B!@$#; are a few words one could use to describe Artemis. Sadly for anyone not paying her, they’re mostly true.

True to her descriptors, Artemis makes use of her Bolas to maim her foes and takes great pleasure in hamstringing her foes to watch them squirm, and when she’s done with her fun she’ll torch them and move on to more worthy prey.

Abilities:

  • Explosive Bola
    [indent]Primary Ability. Artemis throws an Explosively weighted set of Bola towards her cross hair. If Artemis strikes an enemy Mercenary with her Bola, they are temporarily immobilized – halting their momentum – and slowing their movement speed for two seconds while they struggle to get free of the Bola. During this time, Artemis can prime her Bola to explode, causing them to detonate once the tripped Merc gets free.

    However, if Artemis does not prime her Bola, her Target may use her Bola in place of their Primary Ability, allowing them to throw them like a weakened Frag Grenade. They can’t however use their Primary Ability until they dispose of Artemis’ Bola.

    If Artemis misses a Merc, her bola will stop once they contact a surface and fall to the ground allowing them to be picked up by walking over them or, she can prime them for detonation, causing them to explode 2 seconds later. If Artemis picks her Bola up, she can use them immediately once more. However if an Enemy picks up Artemis’ Bola, they may use the Bola like above.
    [/indent]
    Cooldown: 25 Seconds
    Damage: 90 Damage at Point of Explosion, 60 damage in splash.
  • Hamstring
    [Indent]Secondary Contextual Ability. Whenever Artemis scores a leg shot, she will inflict a movement speed penalty on the Merc she strikes, decreasing their Sprint Speed by 10% and their run speed by 2%. Consecutive leg shots will increase the penalty and refresh its duration. Hamstring will last for 3 seconds and cannot be applied more than once per target every second.[/indent]

Default Inventory

Primary:
Blishlok, Crotzni, Hollunds 880 (Or any slow firing Operative class weapon)

Secondary:
Tolen MP, Caulden

Melee:
Combat Knife


(goodField) #2

I didn’t see any rules about bumping when I went looking (I checked all the sections I’d think to find a rule about it in). So… Bump.


(goodField) #3


(goodField) #4

Updated the OP with a better format.


(Clive The Conqueror) #5

Cool post


(goodField) #6

BUMP!


(WolfWithAKnife) #7

I see no purpose in this game. This is an objective based game. The characters who kill are there to clear rooms so objectives can be taken. This is a single target killer whose job is done better by everyone else.


(Discordic) #8

Just returning the favor here.


(bumbertyr) #9

http://cdn.meme.am/instances2/500x/811251.jpg

sorry i’ve seen it suggested in WAY to many games :lol:


(firebrickRetreiver) #10

The Hamstring effect is too minor to actually work, and passive effects like that are more annoying than anything else. They also would never work, since you can just aim at the head and kill the target rather than aim at the feet, die to any competent enemy, and slow them by, what, 30%?

Bola also seems very very gimmicky and complicated to use. Way too much burden of knowledge there.