[center]Artemis, the Huntress[/center]
[Concept Art to go Here]
Name: Eleni “Artemis” Kosta
Class: Assault
Health: 100-120*
Speed: 375-425*
Objective: Normal
Origin: Greece
Gender: Female
Profile:
Cold, heartless, controlling, determined, cruel, sadistic, a straight up B!@$#; are a few words one could use to describe Artemis. Sadly for anyone not paying her, they’re mostly true.
True to her descriptors, Artemis makes use of her Bolas to maim her foes and takes great pleasure in hamstringing her foes to watch them squirm, and when she’s done with her fun she’ll torch them and move on to more worthy prey.
Abilities:
- Explosive Bola
[indent]Primary Ability. Artemis throws an Explosively weighted set of Bola towards her cross hair. If Artemis strikes an enemy Mercenary with her Bola, they are temporarily immobilized – halting their momentum – and slowing their movement speed for two seconds while they struggle to get free of the Bola. During this time, Artemis can prime her Bola to explode, causing them to detonate once the tripped Merc gets free.
However, if Artemis does not prime her Bola, her Target may use her Bola in place of their Primary Ability, allowing them to throw them like a weakened Frag Grenade. They can’t however use their Primary Ability until they dispose of Artemis’ Bola.
If Artemis misses a Merc, her bola will stop once they contact a surface and fall to the ground allowing them to be picked up by walking over them or, she can prime them for detonation, causing them to explode 2 seconds later. If Artemis picks her Bola up, she can use them immediately once more. However if an Enemy picks up Artemis’ Bola, they may use the Bola like above.
[/indent]
Cooldown: 25 Seconds
Damage: 90 Damage at Point of Explosion, 60 damage in splash.
- Hamstring
[Indent]Secondary Contextual Ability. Whenever Artemis scores a leg shot, she will inflict a movement speed penalty on the Merc she strikes, decreasing their Sprint Speed by 10% and their run speed by 2%. Consecutive leg shots will increase the penalty and refresh its duration. Hamstring will last for 3 seconds and cannot be applied more than once per target every second.[/indent]
Default Inventory
Primary:
Blishlok, Crotzni, Hollunds 880 (Or any slow firing Operative class weapon)
Secondary:
Tolen MP, Caulden
Melee:
Combat Knife