So I’ve done some digging, and it seems this might be the reason for the crashes I’ve been getting.
[0044.67] Critical: appError called: Result failed
at C:\buildbot\shooter_patch_usa_eu\Shooter_Patch_USA_EU\build\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Viewport.cpp:214
with error 80070057
[0044.67] Critical: Windows GetLastError: The operation completed successfully. (0)
[0044.87] Critical: appError called: Rendering thread exception:
Result failed
at C:\buildbot\shooter_patch_usa_eu\Shooter_Patch_USA_EU\build\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Viewport.cpp:214
with error 80070057
Address = 0x774dc42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a8ed1 (filename not found) [in C:\Nexon\Library\dirtybomb\appdata\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x73005c (filename not found) [in C:\Nexon\Library\dirtybomb\appdata\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x650069 (filename not found) [in C:\Nexon\Library\dirtybomb\appdata\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x2428e23 (filename not found) [in C:\Nexon\Library\dirtybomb\appdata\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x775004d7 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x42f340 (filename not found) [in C:\Nexon\Library\dirtybomb\appdata\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0xdb8d9c (filename not found) [in C:\Nexon\Library\dirtybomb\appdata\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x61569519 (filename not found) [in C:\Windows\system32\d3d9.dll]
[0044.87] Critical: Windows GetLastError: The handle is invalid. (6)
[0044.87] Log: === Critical error: ===
Rendering thread exception:
Result failed
at C:\buildbot\shooter_patch_usa_eu\Shooter_Patch_USA_EU\build\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Viewport.cpp:214
with error 80070057