[quote=“robustWonder;52035”][quote=“Cr4zy;52028”][quote=“robustWonder;52013”]I really don’t like the sudden slow down with melee. There is absolutely no reason to use melee now except if you are completely out of ammo.
I don’t play a lot of FPS so I don’t know how other games handle characters who have strong melee capabilities like in TF2. How does the spies melee work? How does the spy achieve balance with melee weapons compared to this game?[/quote]
He’s super weak, has a very short attack range, can only one hit kill in the back.[/quote]
How many hits if on the side of the character or in the front? I am guessing very short means stiletto range and does he move faster than other characters? I know he can look like opponents and get by that way, but how does invisibility work, when he moves?
I like the idea of a melee capable character but in the current state all melee is seriously handicapped in this game.
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I cant remember how many attacks from the front , 3+ atleast. Also not sure TF2 counts sides. He’s above average speed, I think only scout and medic are faster.
When invisible he’s completely invisible and makes no sound but it offers him nothing more. He can not attack while cloaked, if he bumps into an enemy he will become slightly visible (much like phantom is now I guess)
His cloak lasts for 9seconds by default other equipment can change that slightly.
If shot at while cloaked he becomes slightly visible and his cloak does not offer him additional health.
Health wise is the lowest in the game matching only the scout (proxy equivalent pretty much.)
Decloaking has a specific sound that’s extremely noticeable if within range.