So you fix the aimpunch but then add in the next horrible thing to the game D:
Sure you could get used to it, but it certainly doesnt add to the fluidness of the game experience
when there are people on the floor that need to be gibbed before that medic comes running in and
you are being shot and want to return fire.
This really feels like an unnatural/band aid fix that is not good for the game in the long run, why not make it so that melee weapons have small damage windows so they actually feel like stabs? (imho wich they already do)
You aren’t the only person, several people, and discussions, have been over how the new turn limiter is making melee feel slow, clunky, and overall horrible to use, made me change my quick melee so I wouldn’t accidentally hit it and get stuck in that horrendous thing.
[quote=“Nail;51529”]you can thank the “reddit Rangers”
invisibility and the Katana sweep were “game breakers” and totally ruined the game for them[/quote]
Katana sweep was kinda OP but the invisibility had the perfect amount of balance, easy to hear (I use earbuds) and pretty easy to see if you know what to look for.
I’m sure they will adjust the speed in which you can rotate while doing a melee attack. It’s most likely a bigger issue for people using the “quick melee” bind than people who switch to their knife and gib/swing with their primary attack (the lighter faster swing). It’s annoying with the light swing but not a huge issue.
So if you’re using quick melee instead of switching to a knife to gib then you should not be doing that. You shouldn’t have been doing it before but now you REALLY shouldn’t
Thing is I don’t use the quick melee, the turn limiter also applies to both versions of an attack and Phantom relies on that heavy attack for his melee combat, at least how I use him.
I pointed that out. However, for the fast melee, it’s slightly annoying but not a huge game breaking issue. But it might be a big issue for people using quick melee.
I pointed that out. However, for the fast melee, it’s slightly annoying but not a huge game breaking issue. But it might be a big issue for people using quick melee.[/quote]
It’s a big issue for players that use higher sensitivity.
I use higher sensitivity and it’s incredibly noticeable. I also hate the fact I have to readjust my mouse unexpectedly if I try to knife then turn around.
It’s just inconsistent and gross to feel. It’s like I’m suddenly playing battlefield trying to turn my tank turret. You are not expecting it, because in your mind a knife really should never limit your movement ever. (Katana is a different story and can make sense physically)
Totally agree, when I change to knife and attack, it is like I stuck ! I though I disconnect from the server, it so a huge difference before they change and now
[quote=“triteTongs;51598”]It’s just inconsistent and gross to feel. It’s like I’m suddenly playing battlefield trying to turn my tank turret. You are not expecting it, because in your mind a knife really should never limit your movement ever. (Katana is a different story and can make sense physically)
[/quote]
I agree. I actually didn’t think it was much of an issue the first couple of games this patch, so the complaints just seemed way exaggerated to me. I managed to finish off people just fine straight up, however switching to Proxy for fast run-by melee gibs really made me aware how annoying this change was. I actually don’t even wish this upon Katana users, it feels awful.
did a little research. asked globally in that 8v8 server (in lobby) if anyone didnt like the change and only one guy said they didnt like the change. On further chat with him he didnt seem to know why the change had been introduced and had to have it explained to him
[quote=“Amerika;51548”]I’m sure they will adjust the speed in which you can rotate while doing a melee attack. It’s most likely a bigger issue for people using the “quick melee” bind than people who switch to their knife and gib/swing with their primary attack (the lighter faster swing). It’s annoying with the light swing but not a huge issue.
So if you’re using quick melee instead of switching to a knife to gib then you should not be doing that. You shouldn’t have been doing it before but now you REALLY shouldn’t :)[/quote]
I would have to disagree with this. Most people (I hope) switch to the knife and use the primary slash. When you need to gib multiple enemies quickly this mechanic makes that near impossible whilst under fire and slower when not under fire. I would be fine with this mechanic if it were limited only to the katana or less preferably if it were only on the secondary attack of all melee weapons.
I pointed that out. However, for the fast melee, it’s slightly annoying but not a huge game breaking issue. But it might be a big issue for people using quick melee.[/quote]
It’s a big issue for players that use higher sensitivity.
I use higher sensitivity and it’s incredibly noticeable. I also hate the fact I have to readjust my mouse unexpectedly if I try to knife then turn around.
It’s just inconsistent and gross to feel. It’s like I’m suddenly playing battlefield trying to turn my tank turret. You are not expecting it, because in your mind a knife really should never limit your movement ever. (Katana is a different story and can make sense physically)
[/quote]
I use low sens. ~50cm 360.
If I melee I run in a straight line and cry as I get shot.
Terrible “balance”.
Especially when they could do either
+Nerf damage time on melee weapons
+Make it so it only hits one target per attack
But to change a players sensitivity in game while they are playing!!! Words don’t even begin to describe how bad this choice was
[quote=“RuleofBooKz;51716”]just played 8v8 and melee seemed fine.
did a little research. asked globally in that 8v8 server (in lobby) if anyone didnt like the change and only one guy said they didnt like the change. On further chat with him he didnt seem to know why the change had been introduced and had to have it explained to him[/quote]
Well, it might seem fine initially, like it did to me. But try this, hit a downed body and as the swipe has connected try to quickly turn away and you’ll notice why it is an issue.
This feels almost counterproductive in a game this fast paced. There really is no reason they should be putting a limit on mobility they they empathize wall jumping as a legitimate strategy.
[quote=“Nail;51529”]you can thank the “reddit Rangers”
invisibility and the Katana sweep were “game breakers” and totally ruined the game for them[/quote]
Katana sweeping is fucking rubbish in a supposedly competitive FPS and you know it. I didn’t see any mass of complaints asking for all melee to be treated this way.
The Kantana sweeping should have been fixed by tuning down the damage window to the point where it actually feels like a stab and swiping it would have no effect and melee would have been fine for phantom aswell as the other mercs.
Basically what sprout said. That would have been totally acceptable. As someone who (used to) mainly plays melee only bat-proxy; this change has completely killed my ability to fight effectively.
Changing the sensitivity on players during combat is something no game should ever do.