Melee still feels rather nasty


(Arri_Shi) #1

With the Redeye update, I had a few chances to play around with the kukri. If you thought the katana was awful, then this knife is even worse and on a shorter range. Still, it does show the problem with the melee limitations we have right now.

I understand they were trying to “encourage reticle aiming” or some nonsense, but that doesn’t work with the M2 melee because the hurtbox doesn’t appear in the instant that the button is pressed for any melee weapon, unlike a gun where trigger pulls are instant. Tracking is necessary for melee strikes because we have to keep the reticle on the enemy for several moments until the hurtbox is active, and the kukri has such a long windup (I think it’s even worse than the katana) the enemy can blow right past it without even thinking because we are unable to track them in melee combat where it is commonplace for two fighters to accidentally spin right past each other.

The speed limit has to go on melee full stop, it slows the game down, makes certain weapons unreliable, and generally feels gross.


(Reddeadcap) #2

Agreed, This all started with Phantom’s katan which I know was far from fair but melee weapons could’ve been handled some other way, as for Phantom himself even more so with some balancing.


(Gi.Am) #3

Melee is fine, imo (tweaks still needed granted). The important thing is, that you are not supposed to track your target. The way melee works now, you gotta lead your target, especially on weapons that have a slow swing (like the katana). Making the quickslash the prefered mode of attack in a flat out melee, to retain mobility and to not having to lead that much.
Only exception is the Kukri, the damage and reach advantage, on heavy swing is way too good to pass up (I managed a dual kill in prematch melee with it).


(SupahNin10doh) #4

I 100% agree. The turnspeed limit needs to go.


(Szakalot) #5

[quote=“Gi.Am;62630”]Melee is fine, imo (tweaks still needed granted). The important thing is, that you are not supposed to track your target. The way melee works now, you gotta lead your target, especially on weapons that have a slow swing (like the katana). Making the quickslash the prefered mode of attack in a flat out melee, to retain mobility and to not having to lead that much.
Only exception is the Kukri, the damage and reach advantage, on heavy swing is way too good to pass up (I managed a dual kill in prematch melee with it). [/quote]

its a nice idea; but its not POSSIBLE to lead targets at MELEE RANGE, one turn of A vs. D spam and ur leading is off