Medium Melee Attack?


(TheStrangerous) #1

What if light melee attacks and heavy melee attacks were replaced by something in-between?

Making so, that every weapon has a damage and speed between light and heavy attacks?
The heavy attacks were drastically nerfed, by adding negative mouse acceleration. Since this game doesn’t wanna be all too melee focused, how would medium attacks affect the overall gameplay?


(Weekendwarrior) #2

I think it would affect gameplay a lot. It would probably simplify it since you don’t have to consider whether to use heavy or light attack. Hard to say if it will be good or bad. It might risk the balance of melee weapons, chopper and quickslash if not done correctly though.

But I rather not fix what isn’t broken. I rather they fix the hitboxes of some of the weapons I see some people complain about.


(Equanimity) #3

The real melee changes we need are a fix to the hit reg of the stilleto and bat, and also a change to stilleto to make it desirable in some way over the beckhill.


(KUST__LunarTM) #4

The stiletto does a damage swap compared to the beckhill. It does 5 more dmg on a heavy attack, but 5 less damage on the light attack.


(Equanimity) #5

True, but its applicatons are so few because no mercs have 85 health, and just like the beckhill, with chopper it can only 1 shot a 90hp merc with a heavy, so really the beckhill’s extra 5 dmg on a slash is far more useful. Generally speaking light attacks are far better simply because they don’t lock you in to negative mouse accel. Compound this with the hit detection issues on the stilleto and it’s severely inferior by all accounts.


(Weekendwarrior) #6

The odd thing is different people seem to have trouble with different weapons. I got no issues hitting with the bat some people do. I got issues hitting with Kukri but I seem to be alone on that one.

The only one that seems to be truly consistent is Beckhill. Ideally all melees should be consistent as that, that’s really the change we need for the melees


(Nibbles02) #7

The bat has a mesh issue where you can’t hit objects or players if they’re too close to you(generally misses deployable objects on every occasion, which has gotten me killed a few times), and the Kukri just has bad range on a light attack, so you have to crouch to hit downed players most of the time. The Beckhill is a good all-around melee and does a satisfactory amount of damage compared to the Stilletto(which only took 2/3 of a Skyhammer’s health with 5 light hits last time I tried it). I sometimes have trouble with the Katana’s range because the animation doesn’t seem to correspond with the damage arc, so it’ll seem like I should hit someone but they’ll be just out of range.

Melee weapons in general are pretty viable in CQC, although the Stilletto isn’t great except for a last-ditch bum rush when you run out of ammo.


(BananaSlug) #8

just make melee weapons like before phantom update

pleasee!


(frostyvampire) #9

I actually like the idea of thinking between using right or left click melee.
I prefer if they fixed the hitboxes for Cricket Bat and Katana instead and gave a small buff to the Stilnotto


(RectalTerror) #10

I’m a numpad player, I only quick-melee through an extra mouse button, it’s pretty weird that you can’t assign both to a button.
Plus the fact that melee doesn’t pass through weapon cycling (which is not a bad thing), and that it doesn’t make you run faster than when you hold your light weapon… why switch to melee?


(DarkMatterMatt) #11

Why switch to your secondary?
I use melee so if someone runs past me I can stab them on the way :grin: I almost always switch to my primary before going around dangerous corners.


(RectalTerror) #12

Why switch to your secondary?
[/quote]

because there is no “quick secondary”

I use melee so if someone runs past me I can stab them on the way
[/quote]

Except that you can’t instakill with a fast melee anyway.
But I’m not saying that melee is useless, I’m asking why there is no “quick fast melee” while there is a “quick slow melee” (the one I use).


(KUST__LunarTM) #13

[quote=“FrostyVampire;187450”]I actually like the idea of thinking between using right or left click melee.
I prefer if they fixed the hitboxes for Cricket Bat and Katana instead and gave a small buff to the Stilnotto[/quote]

There really isn’t that big of a difference between the stiletto and the beckhill.
Beckhill: 40 - 80
Stiletto : 35 - 85

In fact, the Stiletto is almost as strong as the Katana for a heavy attack.


(Xyfurion) #14

You know, I’ve always wanted to hit someone a medium amount. I feel the light hit just tickles them and the heavy attack just kills them. I need something that breaks a bone and alerts them of my presence.


(Xyfurion) #15

[quote=“RectalTerror;187563”]I’m a numpad player, I only quick-melee through an extra mouse button, it’s pretty weird that you can’t assign both to a button.
Plus the fact that melee doesn’t pass through weapon cycling (which is not a bad thing), and that it doesn’t make you run faster than when you hold your light weapon… why switch to melee?[/quote]

Switching to your secondary does indeed make you run faster. Knife makes you run even faster but that may not always be the case as heavier melee weapons (Katana, Cricket bat) are heavier than some secondaries.


(Dysfnal) #16

Please give Stilnotto speed boost, I would make a sacrifice for Rnjesus


(Nibbles02) #17

The problem with the Stilletto over the Beckhill is that the Beckhill (seemingly) has more range than the Stilletto, meaning you can hit the enemy more with the Beckhill and you’re less likely to die when you use it as a melee. Also the Stilletto heavy attack is nearly never viable because you’re usually close enough to the enemy that they can just strafe sideways and dodge it entirely because heavy attacks now lock your aim to prevent that pre-Phantom-nerf malarkey. Also, generally in CQC people will try to back-strafe away from you and a heavy attack stops your sprint longer than a light attack does, making it only really useful if you are right against the enemy, you just lunged at them, or if they’ve backed into a wall.