Medics


(worldwideMountain) #1

I think sparks is extremely strong right now and the other medics need some love.

Aura- Her healing station should be able to revive people at a slightly slower rate than a normal merc so long as they are within its AOE.

Pheonix- He should be able to revive people in his heals radius with a slight bonus to health based on the charge.

Sawbones- He should be able to revive people as if it were a minimum charge defib using his health packs and it could then start the health pack effect after revive.


(Eox) #2

Why do you want to correct a character that you consider overpowered by buffing other characters of the same class ? This is not logical. Better nerf the culprit instead of buffing the three others. Especially since other medics are considered balanced for most players around.

You also overlook Spark’s major flaw : her healing is very weak. This is compensated by the REVIVR, allowing her to revive at range while acting like her real primary weapon. Basically, if SD gave to Sparks a superior way to revive it’s because her healing won’t allow her to sustain the team unlike the three other medics. Spark’s issue in pubs isn’t her ranged revive.

If there’s something about Sparks to be really upset about, it would be more the fact that she can patch herself up almost instantly with her small medpacks. Couple this with the fact that Sparks is very fast, and you get something really frustrating to fight against in pubs. Catching a Sparks is already pretty hard, but with those small medpacks she tosses at her feet while fleeing, you are pretty much forced to get rid of her in a single hit. This can be fixed easly. Just make it so small medpacks can’t heal its owner instantly.

Spark’s main flaw also tend to totally disappear as soon as you enter a competitive environment with friendly fire active : a Sparks can just kill a low HP ally and revive him just after with the REVIVR. This beats the purpose of Spark’s main flaw, but it does not apply to pubs.


(JJMAJR) #3

Aura is overpowered. But instead of making every other medic have a healing station, I’d rather have Aura’s healing station be affected by (un)friendly fire.


(GatoCommodore) #4

i want aura healing station to heal enemies as well.


(Dieu-Sama) #5

Medics shouldn’t be able to heal themselves and should have a slightly better heal regen


(Mr-Penguin) #6

Have to disagree with you on that. Medics being able to heal themselves is basically how they continue to stay alive and support their team. A “slightly” better passive regen would ultimately be just as useless as the normal one in a pitched battle.

You don’t have time to hide in a corner and regen health in DB. As a medic, you take a few hits, you dive behind cover, heal yourself, and move back in to heal and revive your teammates. Self-sustainability is a major part of the medic’s role. If medics couldn’t heal themselves, that’d be like if Fire Supports couldn’t pick up their own ammo.

Sure, in more rigidly class/role-based gamed like TF2 and Overwatch, it makes sense that a medic can’t heal themselves or deal much damage since your teammates will cover those bases and protect you. But in DB? Every medic is a combat medic, and combat medics get hit a lot. If they can’t heal themselves quickly, they die quickly and thus become useless while they’re dead.


(Szakalot) #7

@sweetColumn this was the case once (aura healing enemies). not only did it make fights ridiculous (multiple people fighting, nobody dying), it made Aura very weak, as it only took reaching the station to call things even.

imo medics are one of the better balanced part of the game, all 4 are viable in competitive (admittedly, Phoenix is pretty weak there) , and all 4 are fun to play while counterable on pubs.

sounds like people calling for nerfs is just the frustration of fighting against team with good medics while you have none on your side


(GatoCommodore) #8

[quote=“Szakalot;215394”]@sweetColumn this was the case once (aura healing enemies). not only did it make fights ridiculous (multiple people fighting, nobody dying), it made Aura very weak, as it only took reaching the station to call things even.

imo medics are one of the better balanced part of the game, all 4 are viable in competitive (admittedly, Phoenix is pretty weak there) , and all 4 are fun to play while counterable on pubs.

sounds like people calling for nerfs is just the frustration of fighting against team with good medics while you have none on your side[/quote]

well youre right, most of the time when im pubscrubbing the team is very reliant on the highest level in the team. Unless i go sparks in nearly every match my team medic cant even keep up with the casualities and it seems people are really not into sparks even tho shes a very good medic for pushing or defending.


(Dawnlazy) #9

[quote=“Szakalot;215394”]
imo medics are one of the better balanced part of the game, all 4 are viable in competitive (admittedly, Phoenix is pretty weak there) , and all 4 are fun to play while counterable on pubs.

sounds like people calling for nerfs is just the frustration of fighting against team with good medics while you have none on your side[/quote]

This, medics and fire supports are currently just fine, let’s not mess with what isn’t broken.


(JJMAJR) #10

Was it the case when there was friendly fire, or was it before that feature rolled out in competitive?


(Szakalot) #11

no friendly fire , people would have unending knife fights until some 3rd person got bored and blew someone up


(watsyurdeal) #12

All Aura needs, imo, is her healing station to just emuate a pulse rather than a constant stream of heals. Imagine a Phoneix that constantly spams pulses every 1 second, and these pulses start health regen at an accled rate like the med packs do.

That and give her 90 health or a new SMG to use


(magicalRhapsody) #13

The pheonix one would be the only one that makes a little bit of sense, although the defib’s should be removed if so. Making the ability heal pulse more tactical


(DirtyDav) #14

I have a suggestion for being good with your defibs! Get ready for this 'cause this is groundbreaking…are you ready?

[spoiler]Walk over to your downed teammates, move your mouse so that you’re pointing towards them, hold down the fucking “e” button, and let go.[/spoiler]

Seriously. It works. You should try it, it’s actually not that hard.