Splash Damage claims they want to balance out perks so all loadouts are nearly equal to one another. Good luck with that.
My first cobalt after 400h is terribad Sparks 181 that I got from trade up. It has Flying Pig, Quick Draw and Springy.
I understand that not every loadout is meant to be focused on healing attributes so people can play as offensive medics but it’s all done in vain if the medic can’t compete with medics on the other team because he doesn’t have at least one of Extra Supplies, Get up, Potent Packs.
How you want to improve 181 to be at least half decent as Sparks 383 without swapping out its perks or weapons?
Loadouts like 273 and 181 should cease to exist.
When we get them we won’t feel ripped off.