Medics shouldn't have loadouts without at least one medic perk.


(p4v) #1

Splash Damage claims they want to balance out perks so all loadouts are nearly equal to one another. Good luck with that.

My first cobalt after 400h is terribad Sparks 181 that I got from trade up. It has Flying Pig, Quick Draw and Springy.

I understand that not every loadout is meant to be focused on healing attributes so people can play as offensive medics but it’s all done in vain if the medic can’t compete with medics on the other team because he doesn’t have at least one of Extra Supplies, Get up, Potent Packs.

How you want to improve 181 to be at least half decent as Sparks 383 without swapping out its perks or weapons?

Loadouts like 273 and 181 should cease to exist.


(LifeupOmega) #2

But the 181 is the fastest merc possible ;-;

I agree though. They keep saying they want all loadouts to be viable but, for example, you compare the SM41 Nader against the KE43, you’ll always pick the SM41. Same with Sawbonez, you have the CR73 or SM72 as his best cards, why would you ever, ever use the BL82 or CR81?

They haven’t been as bad with the newer mercs, but god some of the loadouts from months ago really do show how incompetent whoever designed the loadouts were.


(yenku) #3

Hey @p4v
Are you saying this ???

A great loadout for a Mirrors Edge mode.


(MarsRover) #4

More like 383 shouldn’t exist, because is has 3 best perks for a healer/sniper Sparks.


(SereneFlight) #5

Yup. However, if all loadouts were at least almost as good as others, there wouldn’t be 1 or 2 cards you would be happy with = less need to buy more and more and more of those overpriced elite cases = Nexon and SD sad because they’re not capable of being decent human beings.


(p4v) #6

That’s true. All best perks and best weapons. This shouldn’t happen either. Now if we remove 2 terribad loadouts and 1 op loadout we are left with 6 loadouts that are fairly well balanced :slight_smile: When we get them we won’t feel ripped off.


(Mr-Penguin) #7

If 383 didn’t exsist, then there’d be 4 or so viable loadouts for Sporks (ones with Quick Charge or Get Up).


(p4v) #8

[quote=“derpypenguinz19;131356”]
If 383 didn’t exsist, then there’d be 4 or so viable loadouts for Sporks (ones with Quick Charge or Get Up).[/quote]

At least then the gap between loadouts with Quick Charge/Get Up and loadouts with Extra Supplies/Potent Packs would be much thinner than the gap between no medic perks vs 383 B)