Bani no point saying you can do this or that as medic and then when someone asks you to show you can ,you come out with a noob reply like you will think iam using aimbot if i do.
Medic too powerful?
actually no point in discussing it with you at all since theres nothing either of you could do about the situation anyway.
Hey Bani, going to do a mod for ET?
(Maybe we can nerf the medic power down a bit
)
You know… you guys contradict yourselves at every turn.
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You say the medic is overpowered one on one. Maybe… But this is a TEAM game. There are many options to take out a medic from other classes. Whether you want to talk about that in this thread or not is irrelevant. It’s balanced against other classes.
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You talk about how a medic skills are different from RTCW, by mentioning full health revives. So??.. What does that have to do with limiting their ammo? Makes no logical sense to limit their ammo because they can revive at full health. You’re talking about 1 vs 1 combat. From RTCW their regen rate has not changed, their starting health/max health has not changed, only their revive abilities. In 1 vs 1, their skills are unchanged from RTCW. I’m sorry that you cannot see that, but they haven’t. If you want talk about how they can give out practically unlimited health pack and are able to revive at full health… fine let’s talk about that… but leave the 1 vs 1 out of it.
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You ignore the team factor, but that’s right it’s a 1 vs 1 thread… but wait… if you’re one on one against a lone medic, and you’ve got 4 medics on your team… guess what… you’re even in health. so then the only advantage a medic has is regen, which if it takes you that long to take him down that regen kicks in you suck anyway and were about to die regardless. If you have 4 medics on your team and the other team doesn’t have any… that puts the other team at a disadvantage against you whole TEAM… not just medics.
But I know how this works, you guys are right and everyone else is wrong… So almighty 1337 clan Australian winner d00dz… you rule.
If you want fair one on one games play Last Man Standing… no XP there.
If you want to play a TEAM game lets talk about how the TEAMS are balanced. Then it becomes applicable how there are plenty of ways of taking out a medic, other then an SMG. And then other classes factor into this discussion.
Plus do you REALLY think that limiting ammo to 60 rounds is going to help? You can pick any SMG off the ground and shoot with that, plus if you have good field ops you get regular ammo… So you’re really back to square 1.
the ‘problem’ with medics is simply that in a 1-1 shoot-out they’ll most often win because if things go bad for them they just sprint away lobbing med-packs and as soon as they are regenerated they turn around to continue the firefight with the already weakened enemy. Thats why they are the best SMG-class. And a level-4 medic who gave himself the adrenalin spring before entering combat is almost godlike and can take down 2 or 3 enemys before he has to get out.
So in fact a medic is the best close combat fighter instead of a FieldOp, Eng. or CovOp who are ‘supposed’ to be the main fighting elements.
A very good way to stop these rambo medics would be if they only get half the health points per medi pack than other classes of if they could only carry the sten gun. The sten is no Rambo-gun 
Sigh…
Darkhelmet, a GOOD 1 v 1 player, playing as a medic, can easily waltz thru more players in SMG combat. To a lesser extent, this ability exists in RTCW, but in ET, the ability is far more obvious.
Of course, PERHAPS in clan matches it may not matter, but clan matches are for another thread, I’m not going to get into the XP debate here.
Playing on a public server, 3 rounds, the medics seem to generally win the medals for combat…why do you think that is?
Which other class can take a level 4 medic down easily? The MG42 and the Panzer…
HOW MUCH COMBAT is NOT 1 v 1 or 1 v 2 SMG fire? Not a huge amount once the axis are forced back to the fuel depot. Of course, indoor maps (If they are going to exist in ET) are just going to concentrate the movement.
I would think that standard tactics are: You put your best SMG’r as medic because Hey, he can take out 2-3 enemy, pack himself up, and keep on killing…
On a 16 player server, at the MOST, it takes until somewhere near the end of round2 to be fully classes up as a medic. Getting disgustingly high kill/death ratios AND doing the medicing for the team, just doesn’t seem right to me. But hey, that’s just my opinion.
As I’ve said before, it doesn’t worry me if they leave the medic as is, but I’d like to see the class weakend just a bit more. (As, I’d suspect, do some of the other people here)
Also, these comments are being made because this is the TEST.
IF you ever played the RTCW test, you would know that the LT could pick up Panzers and all sorts of other things. I’m sure some people wanted that option to remain too.
Primarily, the game is about 1 v 1 combat. Teamwork DOES enter into it, but if you can’t win the 1 v 1, you aren’t going to win the game are you?
But again you’re comparing a medic skills in a combat situation. a Level 4 medic, minus full revives and adrenaline, is the same medic a level 1. His combat skills are NOT effected by his medic level. I still don’t understand why you/everyone insist on comparing these two.
If you want to limit a medic’s combat ability, limit their light weapons and battle sense to level 1 or something.
Oh and there are mortars, air strikes, artillery, flamers, snipers, oh yeah and grenades. But I can guess what you’ll say on those, is that they’re not 1vs1… your right… but again this is a TEAM game, not deathmatch.
Primarily, the game is about 1 v 1 combat. Teamwork DOES enter into it, but if you can’t win the 1 v 1, you aren’t going to win the game are you?
Well apparently you’re playing a different version of ET and RTCW then I am, because I’m playing a TEAM game. This is a TEAM game that has occasional one on one combat situation. Without a team you’re not going to win the game. The game is about objectives, not the most frags.
But you’re right, if you can’t shoot you’re not going to win the fight, I’d argue you could still win the game but that’s another topic. HOWEVER… if you can’t shoot it doesn’t matter if the medic recharges 10% less, or only gets 1/2 a med pack’s health. You’re still going to lose.
Also in the hands of a GOOD shooter, it’s not really going to matter how much you nerf the medic, because unless you just make him a solider with the ability to revive, he’s still going to have an advantage in 1vs1.
It’s easy to blow one character out of proportion when you don’t take other factors into consideration. Medics on the other team, skills of the people on the other team, YOUR skill verses the average current pub player.
The best proposal I’ve seen so far is adjusting the XP table, making it harder to get to levels 3&4 for all classes and skills. Right now each class has an overpowered thing. I personally think a level 4 panzer in all 3 skills is the deadliest class on the field, but this isn’t about panzers.
I’ve said my views you’ve said yours. ultimately SD/ID/Activision have the final say in it.
so fieldops, engineer and covertops should be able to kill any medic easily in 1on1’s? who is the first person you try to kill in a group of enemies, who has to run straight into enemy fire to revive someone without hesitation. what may be fooling you all is how its very hard to hit good movers because of the warpy movement atm. but its equally hard to hit a good mover whatever class he plays, it really is the skill difference of who you trying to kill and you that matters, not the 30 extra hp the medic has. its never medics on top of the exp board in the better servers, maybe one of em is somewhere up there but who by far dominate in frags and exp is fieldops and soldiers atm.
sure you are hard to kill when doing adrenaline and raging inside the enemy group, but that is not because the medic is some übersoldat, that is because you are warping around in 5 meter steps or something, and that coupled with poor aimers makes you practically invincible. if youre being accused of using aimbot you are playing on the wrong server to really see the balancing, you are overpowered whatever class you play. try playing on one where some of the players are :eek3: better than you before rioting to change the game to make the medic, who afterall is the key element of the team element, weaker, thank you.
Guys, I’m sure that medic lv4 with both lv4 of LW and BS is a god.
Twice for my previous game I was “headshoted” by a :moo: :moo: panzer and still allive. My Kills/Deaths- rate was in the range of 8 (75 kills 6 deth) at the last round (not during the whole campeghn). It’s impossible. No, no Medics in ET toooooooo powerful!!
Medics should be able to take damage since they’re the ones having to dodge bullets while trying to help team mates. Medics in ET actually feels more balanced than in regular RTCW, even though they can survive a panzer blast there too.
Anyway, since both teams have the same classes, there shouldn’t even be a discussion. Play a medic if you feel they’re better than the other classes - simple as that.