Even tho I don´t think that it´s beneficial for the class variety, I don´t agree with the general idea of how super op he would be. He for sure would be the most played class, because he would allow the people to just kill, whats the core of every fps in the end, without bothering too much about other stuff. But he wouldn´t be op in a 1v1 against a fragger, neither have the defensive power of an enginer, the tactical kill power of an sniper nor the ability to kill multiple targets with a single skill/airstrike.
Without arguing much about the supplier here now. People will find out which class is suited best for sustaind fragging anyways, and then stick to it. Doesn´t matter if it´s a fops, this so called “supplier” or maybe just the medic in the end. Because of that I think it´s the best way to design a specific class that allows them to have fun, and benefits the team somehow. I don´t think that the current situation, with the fops is the best tho. The team ends up having 50% fops, that just dont even use their airstrikes and is just throwing arround amo, no one really needs. In my eyes thats at least as bad as having a “rambo medic”. Probably even worse, because in the end everyone has to wait ages for some med packs. How many people really live long enough, to need more amo?
To be honest, I am one of this 50% fops, and what do I do? I run arround trying to kill some people and if I don´t I just camp behind walls and wait until I am regened up, because no one wants to play medic. Don´t know how beneficial this is for the gameplay.
Edit: In case you nerf both supplier classes, people will just run arround as fragger, or engineers, and you won´t even get amo or health anymore.
