Long story short, the with the release of Sparks, the subject of Skill 1/2 for medics returns in full swing.
Even prior to Sparks’ release, medics having med-packs/stations as Skill 1, as opposed to Skill 2 the way support characters have their ammo packs, was a source of much confusion and some debate.
Some, me among them, consider reviving allies to be a Medics primary function.
That alone would be reason enough for many people to see med-packs as Skill 2, and Defib as Skill 1.
Medics being the odd class in regard to control scheme makes it somewhat awkward to include them in one’s line up, especially alongside a fire support character.
With the release of Sparks however, a new very strong argument emerges for reversing the order of medic skills, or at the very least reversing it for her specifically.
Her skill is a weapon.
While applicable to the defibrillator pads, for Sparks this statement rings especially true, as unlike Aura or Sawbones, Sparks actually relies on her REVIVIR gun to the extent Nader or Rhino rely on theirs.
Which makes it incredibly bloody awkward when she’s the only character to have her weapon on a different key(which one is irrelevant, I use Mouse 4), and you end up throwing a med-pack instead of pulling it out in the heat of battle, especially considering her small health pool.
TL;DR: Swap medic skills, or at least swap Sparks’, cause she’s bloody awkward.
