Medic Revive = Power-leveling?


(Whydmer) #21

Each buff also has a timer associated, so medics can’t just spam respawns and heals, so while these may be their main XP sources they will be limited (somewhat) as to how fast they can repeat them.

The other three classes also seem like they will have more objectives away from purely helping a teammate. Soldiers will be blowing stuff up will surely give them more than just 100 XP per instance. Operatives will be hacking terminals and which I would assume will give them a good chunk of XP per hack. Engineers with buffs, turrets, mines, and most likely other mission related objectives will also be able to get XP for their characters. I doubt that Medics will dominate.

Or maybe I am wrong and the whole cause for the years of development and delays to the release of the game is purely related to the good folks at SD being unable to figure out how to balance the classes so that Medics don’t get all the XP.

I can see the post PAX conversation now…
PW, “Dammit! Months away from release and still no one wants to play any class other than the Medic…”
RH, “I know right. Hey I’ve got an idea, what if we allow sniper to get one hit kills on anyone who is a medic, no matter what heavy their character is. That’ll make the game more fun, surely.”
ES, “Stop calling me Shirley.”

Yeah that’s how it is happening.


(Achtung) #22

Well I guess I remember the days of ET where Medics doing their job were considered everyones best friend.

And playing an Op was a skilled class to play.

I would guess that Brink will be sorta similar as certain classes will be easier to start as and you may want to challenge yourself by learning each class to its fullest.

If this is the best shooter ever, which im hoping it is, i will probably play it alot like i’ve played the COD franchise since COD4. Playing as skilled a class as I can create, and still have fun. I love playing with semi autos in the COD games and running a great score against LMGs and shotties. I just worry that with the damage system semi autos may be though to use in Brink.

But im a big Splash Damage fan and have alot of faith in them, when it comes to balance. Lets hope for the best!


(H0RSE) #23

[QUOTE=Spaiker;271690]The Operative does what exactely, disguise, interogate and ? That’s it?
Think that is going to be a class I’ll never play :D[/QUOTE]

  • He can hack enemy turrets and gain control of them
  • He can firewall command posts to make re-capturing them harder for the enemy
  • He can toss EMP grenades, which disable turrets and slows the countdown on HE Charges
  • He has a sort of smoke/caltrops hybrid grenade, which expels smoke and spikes, and damages players that run through them.
  • He has a Sticky Bomb - which when attached to an enemy, can only be removed by a teammate. After around 5 seconds, it will detonate.
  • He can plant Homing Beacons on players, to track their movements
  • He has a Cortex Bomb, which is like a self destruct that will kill himself and close by players (don’t know how close, or if they have to be interacting with your corpse to be affected)
  • He can spot landmines and disguised enemy Operatives

Of course, with the game constantly being tested and balanced, some of these may have been cut.


(A.i) #24

You forgot to mention the disguise :slight_smile:
The question is how much xp will operative get for all his actions in comparison to medics and other classes


(elevator13) #25

I know the other classes have a lot of things they can do, but Medics get a lot of XP out of their buff compared to others. Watching the Gametrailers Container City video from PAX in late 2010, Soldiers seemed to never get more than 75 XP for throwing out ammo, while Medics could get over 200 for successful revives. And only one player will be able to complete the primary objective (275 XP for a successful bomb detonation in the case of the Soldier)


(JeP) #26

[QUOTE=A.i;271896]You forgot to mention the disguise :slight_smile:
The question is how much xp will operative get for all his actions in comparison to medics and other classes[/QUOTE]
Read HORSE’s quote on the disguise.

Then just trust SD and their tons of testing for the balance of the classes. Until we get the game, it’s impossible to anticipate even with each action reward in XP etc. Just have some faith and patience :wink:


(A.i) #27

Aw, my bad :slight_smile:
I just hope operatives will get a fair treatment, since its my type of class


(Cankor) #28

[QUOTE=JeP;271692]I hope not, and clearly that won’t be the case : health and damage done etc depend on body type, not classes. I imagine the balance will come from the pip costs. If reviving a guy costs the same as buffing three ones, something like that, then you won’t be able to revive one mate by second like in Bad Company 2.
[/QUOTE]

That’s an excellent point on the Pip cost. Could easily be done that way, especially considering you could pretty much buff everyone’s gun on your team, and probably you don’t start out with full ammo either.

The comments about the challenge where you learn to be an efficient medic imply you have to use your medic pips wisely, so maybe you do have less of them than the other classes.

But also, don’t forget in addition to buffing guns engie’s get points for repairing things, and building things like stairs where multiple engineers can get in on the action. Also, it sounds like they can close off side openings blown by soldiers.

Soldiers (I assume) don’t share any XP when they blow something up, only one guy gets the big bonus for the objective, but of course there are other things to blow up including (assumption here inferred from a review comment) those stairs that the engie has built and the aforementioned side openings.

It’s funny because it’s true.


(Whydmer) #29

[QUOTE=Cankor;271920]
Soldiers (I assume) don’t share any XP when they blow something up, only one guy gets the big bonus for the objective, but of course there are other things to blow up including (assumption here inferred from a review comment) those stairs that the engie has built and the aforementioned side openings.

It’s funny because it’s true.[/QUOTE]

If you are are defending a charge that a soldier on your team placed (I guess that part is obvious) then you can also gain experience for the defense of the charge, and I think that if you are providing cover for the soldier while they are placing the charge you will get XP.


(Ajax's Spear) #30

Uh…yeah. That was already stated in the OP. He was wondering if the other classes have similar abilities…