[Medic] Brutus/Shellshock: "Heavy" defensive medic to take hits for the team


(SzGamer227) #1

Alright people before we start I’ve gotten a couple of complaints about his name so you’re going to have to tell me what something better would be. Thus far, I’ve come up with Dominick as an alternate “real” name and Shellshock as an ability-derived alias. If anyone else has something, let me know and I’ll tell you what I think.

First in a possible series of medic suggestions by me. I’m glad you found your way into this thread, and I hope you like what you see! Feedback, questions, and concerns are welcome in the comments. Let me know if you think this has a place in Dirty Bomb!

Profile

Name: Brutus (a.k.a. “Shellshock”)
Gender: Male
Build: Moderate, with a significant (but not comprehensive) amount of armor.

Role: Medic Support
1st Ability: Support Shield
2nd Ability: Defibrillators

Health: 120
Movement: 400
Slightly heavier than Sawbonez

Primary: KEK-10
(Crotzni, SMG-9)

Secondary: DE .50
(Caulden, Simeon .357)

Melee: Beckhill Combat Knife
(Cricket Bat, Kukri)

Unique Ability: Support Shield

Description: A deployable Shield Bubble is emitted by a stationary Shield Projector. The Shield Bubble regenerates the health of teammates inside, reduces the damage of bullets passing through, deflects explosive projectiles and absorbs explosive damage. The Support Shield is a temporary deployable, staying active for a few seconds before destroying itself.

Duration: 7 seconds
Cooldown: 28 seconds
Reclaim: Not Possible

Mechanics:

  • Shield Bubble has a radius of ~2.4m/8ft.
  • Teammates that step into the Bubble Shield’s radius have their natural health regeneration activated immediately. When standing in the Shield Bubble, natural health regeneration rate is increased by 150%.
  • Damage of bullets that pass into the shield from the outside is reduced by 60%, and the damage of bullets exiting the shield from the inside is reduced by 30%. (Bullets that pass completely through the shield are affected by both reductions, resulting in 72% reduced damage overall.)
  • Explosive projectiles (Grenades, Airstrike Markers, Sticky Bombs, etc.) will bounce off the surface of the Shield Bubble. (Using explosive abilities inside a Bubble Shield will usually be a bad idea for friendlies.)
  • The Shield Bubble can sustain 300 explosive damage from AoE effects before collapsing.
  • The Shield Projector inside can be broken easily if the Shield Bubble is unprotected and breached by enemies.
    *** Causes slight interference with nearby Aura Health Stations. If an Support Shield is deployed within 3m/10ft of an Aura Station, the Support Shield’s duration is reduced by 40%.

Scoring Details:

  • “Support Shield” - Support XP is earned for deploying a Bubble Shield.
  • “Healing” - Support XP is gained for time spent by wounded teammates in the Support Shield.
  • “Fire Suppression” - Support XP is gained for enemy bullet damage reduced by the Bubble Shield.
  • “Neutralize” - Combat XP is earned for destroying an enemy Support Shield.

Strengths and Counters

Having a deployable Support Shield on hand makes Brutus the ideal defensive medic for preventing enemies from capturing key objectives. Using the shield to interrupt enemy pushes and wear down opposition at critical defensive points would be his obvious strong suits, providing temporary protection from enemy gunfire and Assault abilities which becomes very effective in elevated locations with overhead cover. Brutus would also be viable on offensive skirmishes, giving teammates an ideal opening to a confrontation (especially when working with heavy mercs like Thunder and Rhino, who can take full advantage of reduced bullet damage and spray bullets at uncareful defenders). When synergized with an Aura Station, teammates have a brief moment to heal up with the bonus of the shield’s bullet resistance, potentially shifting a dire defensive situation against the attacking team in a matter of seconds. A Bubble Shield can also be used to cover a downed friendly so that you can prevent them form getting finished and allow for a more reliable revive under fire.

The Support Shield has it’s limitations, however: It is not very effective as a healing ability, and is geared towards sustaining and protecting teammates rather than reliably bringing them from the brink of death. The potential that Brutus has for powerful synergies with other mercs is marred by the inability to fight on his own; he may have high health, but his Bubble Shield is not a reliable source of self-healing, and reduced bullet damage both ways means that you can hardly expect to win a 1v2 just because you have a Support Shield around you. Combat-wise, he’s a little better off than Phantom without armor activated, which isn’t saying much.

A well-placed Support Shield with several teammates inside is definitely very tough to counter, but Support Shield placement would hardly be ideal in all cases: If a portion the shield is left exposed to the sky, a Skyhammer Strike can be used to flush out the people inside (since you would hardly want to be grouped all in one spot moments before a massive AoE blast), and Arty would be able to immediately drop an accurate barrage of artillery directly onto a Bubble Shield without much resistance. If a Support Shield is placed in an awkward doorway, enemies might have the opportunity to sneak alongside a wall and drop a devastating explosive ability inside the Shield Bubble. Even a well-placed Support Shield will only last 7 seconds, so enemies can be ready to make a push as soon as it goes down.

An effective Brutus would have to be careful in Bubble Shield placement and timing, as well as enemy combatant awareness, but well coordinated Support Shield synergies and extra protection in the right place at the right time would be valuable assets that can shift the tide of battle. If you need a medic to take hits for your team, Brutus is the guy.


(neverplayseriou) #2

Sounds to me like you tried to copy the pink haired tank from ow…


(Sabertooth) #3

Idea not too bad, however I would change the name of “bubble shield” it sounds too cartoonish, this isnt a Pokemon game. I would also tweak the effects of the shield, I think that absorbtion of explosives is too OP. Oh and the name of the Merc is terrible too ::dizzy: But thats just my opinion. :wink:


(Dysfnal) #4

@neverplayserious lol don’t act like she’s original, we all know the bubble shield is from Halo


(Dysfnal) #5

Rename the ability to a containment shield, make bullets ricochet in random directions when passing through the shield, block all explosive damage and prevent the entry or edit of mercs, remove the healing ability. (trapping enemies in the bubble would be so much fun) and rename the merc to Dom (get it? Cause it’s a dome XD) and that’s basically one of my ideas, though I admit, it’s not that original


(Your worst knifemare.) #6

And thats how we make aura useless.


(Brycko) #7

Actually love this idea. It’s well balanced but it’s also smart. It doesn’t intrude on Turtles shield ability but it also heals and sustains the team. It’s not the best defense but still pretty good. its healing ‘sustaining’ abilities balance out its surround defense. The shield would be great for reviving a group of fallen allies and defends them from getting gibbed. It would also make objectives easier to defend or someone whos arming the C4. It could be deployed against pesky Naders when they bomb out your team, or to more easily hold alleyways leading to objectives. It could create flash defenses where there aren’t any.

In a way it’s a lot like the deployable shields from Hawken.

Three things:

  1. Name needs changing. Sorry, but its true. As for the ability, i’ll suggest Heal Shield, Defense Dome, Sustaining Shield or some weird acronym that literally spells out shield (Supportive Healing Impenetrable Energetically Liable Dome, or something much better)

  2. Not sure about a deployable. Might be a bit OP in that sense and, like @paramountGasoline said, it would just destroy Aura. +Synergy system, whilst a sound failsafe, would produce bugs and glitches galore.

  3. Is he really a medic? 'Cause he doesn’t sound like one. He sounds more like a tank with a defense/regen ability. If his ability’s regen is too powerful, he’s a medic. If it’s more a sustainable thing, he’s a defensive assault merc. And besides, whats the point of him being a medic if he can barely heal.


(SzGamer227) #8

Support Shield sounds like a comprehensive summary of his ability, so I’ll change it to that.

As far as the guy’s name, until something better is actually suggested, it’s staying the way it is. :tongue:

It’s not a permanent deployable like Aura’s Healstation… it only stays up for a few seconds before destroying itself. Anything more than a quick recovery period is out of its capacity, and the more-or-less constant powerful healing of a Heal Station would still be 100% necessary for a reliable defensive strong point.

As for avoiding coding complications, simply having reduced shield duration would suffice, and I don’t think that would be hard to program or cause weird bugs.

He gets Defibrillators. He’s a medic. That’s the extent of that issue.

There are plenty of medics that offer straight healing already, and there are more ways to fill the medic niche than with more variants of pure healing abilities. Give a merc an ability that makes them a Support XP powerhouse and a pair of Defibrillators and you have a medic.

He may stray furthest from the medics seen in game already, but he’s even further from the formula for other merc roles. You could justify making him a Fire Support, but having Defibs is preferable over Ammo because reviving teammates works very well with his ability.

Thanks for the feedback! :smiley:


(SzGamer227) #9

I’ve gotten a couple of complaints about his name so you’re going to have to tell me what something better would be. Thus far, I’ve come up with Dominick as an alternate “real” name and Shellshock as an ability-derived alias. If anyone else has something, let me know and I’ll tell you what I think.

@Sabertooth @Brycko


(Your worst knifemare.) #10

Thanks for explaining it more @SzGamer227 seeing the extra details helps me beleive that this medic could be pretty good but not op.


(Naonna) #11

I’m having flashbacks to Loadout. - I enjoyed their implementation of a ‘once sided shield’ - The only ‘flaws’ being that the shield blocked all damage from BOTH teams traveling through it one way, but allowing both teams to fire out of it. - All players were also allowed to walk through it.

In memory, for that game’s fast paced game play, the shield was very fair: even if snipers could shoot through it with no risk (outside of being flanked) - Overall, still quite balanced.


(yesser) #12

if a something explode inside the dome does it destroy the dome ?


(HunterAssassin5) #13

i am somehow reminded of the shield ability from a certain P2W POS named Ghost Recon: Phantoms. srsly, tho, that was the best sh*t on steam’s f2p list until it wasnt. anyway, the shield ability there works as a mobile bubble that moved along with the player, and deflected bullets randomly and blocked out explosive damage, and players, friend or foe, can go in and out of the bubble. yeah, i know, real damn similar to @Dysfnal 's post. the ability also needed to be charged and while in the process, makes a distinct sound for allies to prepare for a push and enemies to prepare a counter.

hell, maybe i should just go make a bunch of merc ability ideas based off those from GR:P


(Brycko) #14

@TheRyderShotgun what he said.

Also, for the name, I’m actually I really big fan of Shellshock. Fits well.


(SzGamer227) #15

Yes. The projector that creates the shield is very fragile for a deployable.

[quote=“TheRyderShotgun;183731”]i am somehow reminded of the shield ability from a certain P2W POS named Ghost Recon: Phantoms. srsly, tho, that was the best sh*t on steam’s f2p list until it wasnt. anyway, the shield ability there works as a mobile bubble that moved along with the player, and deflected bullets randomly and blocked out explosive damage, and players, friend or foe, can go in and out of the bubble. yeah, i know, real damn similar to Dysfnal 's post. the ability also needed to be charged and while in the process, makes a distinct sound for allies to prepare for a push and enemies to prepare a counter.

hell, maybe i should just go make a bunch of merc ability ideas based off those from GR:P[/quote]

Maybe you should. :tongue: I’d rather stick with the mechanics of a deployable bubble shield since that was the initial idea, and I’d rather not change it too drastically. I think I’ve got the theoretical balance of the ability in its current state in a fairly good place, and I don’t want to headache over how to balance the kind of mobile shield you propose. ¯_(ツ)_/¯