[quote=“Gi.Am;60626”]How would that differentiate the medics more? right now you get.
Healingstation - refill over time, keeps on giving, but has a casting delay, forces you to stay fixed near a explosive magnet and doesn’t reduce cooldown.
Sawbonez Medpacks - refill over time, health to the max, cooldown reduction on direct hit, and avaible everywere, sawbonez drops them, but the heal can be interrupted in a firefight.
Sparks Medpacks - instant uninteruptable HP gain, cooldown reduction on direct hit, and avaible everywhere Sparks drops them, but hard to land direct hits and only giving small HP making it not suitable to bring allies to full health with (they are great in combat tho).
(Phoenix) - refill over time, heals everyone in range at the same time, but can be interupted and Phoenix has to be there.
They are pretty diverse right now, and all have pros/cons. Making the healthpacks all instantly would mean that the healing station and sparks healthpacks loose their advantage, or atleast in sparks case that she would need to give out more HP, making her and sawbonez the same (or we lower sawbonez hp given since it is instant now, result would be the same).
One thing to remember is, healing is the unique ability of the the Medics (while reviving is the class ability). They should function all different on every merc.[/quote]
Dont forget that While Sawbonez can also give more health and faster health regen on a direct hit and Sparks a larger, maybe even double the health she would if picked up, bonus if they’ve got Potent pack.
Something that Phoenix can not do with his healing pulse similar to Aura’s case.