Mechanic augment doesn't get priority + Double Time bug


(Erkin31) #1

With the mechanic augment on Kira, I expected to have a priority over the mercs which are not engineers and which haven’t the mechanic augment. It seem that it’s not the case.

With the Double time augment, If I start the reload and try to sprint, this cancels my reload action.


(Erkin31) #2

[QUOTE=Szakalot;530441]check ‘sprint cancels reload’ to off.
.[/QUOTE]

I know, but this isn’t a solution to this bug. I want to be able to cancel the reload with the sprint animation if I use a merc without the double time augment.


(Szakalot) #3

agreed, but in the meantime…


(AssortedStuff) #4

Well spotted.


(Szakalot) #5

[QUOTE=Erkin31;530430]

With the Double time augment, If I start the reload and try to sprint, this cancels my reload action.[/QUOTE]

check ‘sprint cancels reload’ to off.

It will also apply to your other mercs, but its the only way to use double time.