Hi all,
I’ve used two or three clipping ASEs in other maps and test maps without this problem. When I added my ASE model (about 250 polys) to my relitavelly simple scene, Q3MAP2 (2.3.33) hangs at RadCreateDiffuseLights at the very last stage(?) “9…”. Even left it overnight in case it just took a very long time. Only happens when I have one or more rad bounces. Here’s my shader script for the ASE:
models/mapobjects/ut_canyon/utc_dirtytub
{
q3map_nonplanar
q3map_forcemeta
q3map_clipmodel
q3map_splotchfix
qer_editorimage models/mapobjects/ut_canyon/dirtytub.tga
{
map models/mapobjects/ut_canyon/dirtytub.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}