Hi. I have tried to import some of the models from the game and that works great. I’m using Chris’ MDS import max script.
But when i loads all the animations, export to the .skl and build it into a .mds file, it fills only half of the original. And when i then tries to import that new .mds file into 3dsmax, the body is not on the skeleton anymore. It’s floating half over the bones, and is not following the animations.
What can I do? :banghead: