Hi all,
I’ve recently been making some models in gmax and exporting them to md3s with pop n fresh (beta 5). The problem I had, though, was that smoothing groups were borked in the md3. I then tried rebuilding the normals with Npherno’s md3 compiler. This improved the smoothing, but still introduced big discrepancies between what I applied in gmax and the end result on the md3. Next I tried importing the md3 to 3dSM (3.0), reapplying the smoothing groups and exporting as an ASE, but the model appeared in gtk with “shader image missing” and as holodeck in Q3 (despite having appeared textured in 3DSM). I experimented with different combinations of export options with no luck.
Can anyone let me know:
1-Is there any way to get an md3 from gmax/3dsm3 with properly working smoothing groups?
2-Do ASE model’s smoothing groups work properly in Q3?
3-What export options should I be using to convert my model to an ASE from 3DSM? (I saw a post in another thread which had a link to a screenshot of the correct options, but unfortunately the link didn’t work)
4-Is there any plugin for gmax to export models directly in ASE format?
Many thanks in advance,
DD
