I am using q3map_2.5.3 and what I really want is to have the map look good in both lightmap as well as vertex. After playing around with the skybox shader I think I have the look I want for lightmap. However, I am getting odd lighting in vertex mode which I have pointed out in the second image.
looks pretty good in lightmap

odd lights in vertex mode

so, I cranked up _minvertexlight to 100 to test and all of the odd lighting is gone in vertex mode.
yes, this may be a bit of overkill but it is a start.

however, now the models are all over bright in lightmap

Is there a work around for this by adjusting the shaders for the models or by doing something else? I know vertex light and q3map2 have had their history but I was wondering if there was a way to make everyone (eyecandy & performance players) happy.
