[quote=“G0-Gerbil”]
like Muffinman I wish I had the time to contribute
maybe next project? 
[quote=“G0-Gerbil”]
like Muffinman I wish I had the time to contribute
maybe next project? 
the more to come option is just eyecandy 
once i saw shooter_rockets were now possible well … u know where im going 
there may be a beta5 ( that may stay private for testing)coz uberdave is buisy making up some models (tank wheels need to turn yet)
but the in the main its finished 
have had some cracking games on =shitstorm= chaos
it runs verry well (always in contant action)
the forward spawn is getting a lot more action than i had imagined (even changing hands right to the verry end)
im usually the cvops in the genny room making sure the allies dont have it to easy keeping the genny built 
Ah cool, sorry it just sounded like when you said ‘tank’ that there was a whole thing left to implement - should have known better than to doubt you guys!
Wonderful map! I have yet to play this on a larger scale, but can see it has huge potential. Awesome job all around. 
Just had a quick look around - very nice with lots of lovely little touches, like the water that’s invisible from the top 
I do have one small gripe though, and that’s the framerate from the first allied build point (mgnest) - it drops to 40 or so
Elsewhere the framerate is fine, so wondering if there was a bit more hinting you could do for that specific location?
Many thank for the feed back folks am glad you like it!
View from the hill: mmm, I made a few changes the structural brush work around the transmitter area in this version, the hinting at this point seams to not be working as it should now (doh!), there is also a few other bits I can change to improve this.
Thanks for the heads up on that, it is big something I had missed, frame rate from this point should be very much higher for the next version.
