[quote=“qjack;95118”]i must agree with Ardez. for me all is said and explained.
@Anaconda: i give you this Mappable keys in Unreal 3 Engine. Nothing more can be said about UE3 Engine and keybinds.
[quote=“Anaconda;18463”]… and it keeps bringing up that weird prompt when in an intense firefight. EXTREMELY annoying and game breaking.[/quote]you said “…it keeps bringing up…” So, IT IS BIND with something.
You just have to remove / replace that bind and your bind will work.
[quote=“Anaconda;18463”]Professionally designed games allow you to change controls in a “Control settings” menu in game,[/quote]Lol, so you didn´t play much, eh?
Just ask google, search this forum, the splashdamage forum, steam. There are hundreds of good config guides. Search for “dirty bomb binds”, “dirty bomb config guide”.
This has nothing to do with being a programmer, professional, developer, supergeek or something else. just a normal gaming thing.
OT: This is for the ultra-hardcore-psycho-supergeeks out there! 
[/quote]
In that case, why is there a control settings menu? If this is a normal “gamer” thing, why is there a menu in the game to set your keys? Shouldn’t everyone then have to set their keys through “binds”?
No, because it’s NOT a normal “gaming” thing, its something you are doing outside the interface and normal use of the game. You are modifying the game files by changing code, so it IS programming, and I know you all are proud of being tech smart, but not everybody has the time to learn these complicated things JUST TO SET UP YOUR CONTROLS.
That is completely unacceptable.
Maybe next they will remove the ability to launch the game through a desktop icon and you will have to do it through a DOS prompt?