Maxplayers and Allowed Ranks


(Rosie the Riveter) #1

Server Settings as follows for Dedicated server on Windows 2003

Q. Server max players
I’ve set maxplayers to 8, browser shows 8/8 but there are more than 8 players (not bots) on the server

Q. si_maxRank 4 should allow all ranks to join but players get “cant join because rank too high error”
Does “applyServerConfig Standard” coutermand the “si_maxRank 4”


Server Launch *bat
brink.exe +set net_serverDedicated 1 +set si_name “SunLit On the Brink” +set net_serverPort 27015 +set net_serverPortMaster 27016 +exec server.cfg

Server.cfg file

//Max players
si_maxPlayers 8
//Amount of players required to start a match
si_minPlayers 1
//Max players per team
si_maxTeamSize 4
//max HUMAN players
si_maxPlayersHuman 8

//Game Rules
si_rules sdGameRulesObjective

//Server Configuration
applyServerConfig Standard

//Set the play mode
si_playmode 2

//Enable rank restrictons
//0 = Off
//1 = On
si_rankRestricted 1

//Restrict player ranks
//si_maxRank 0 = Rank 1 players only
//si_maxRank 1 = Rank 1 and 2 players only
//si_maxRank 2 = Rank 1, 2 and 3 players only
//si_maxRank 3 = Rank 1, 2, 3 and 4 players only
//si_maxRank 4 = All player ranks can join
si_maxRank 4

g_mapRotationFixed “mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal”

//SPAWN SERVER (Start Server with map aquarium)
spawnServer mp/aquarium.entities


(Nail) #2

try si_rankRestricted 0


(SRS-Kap) #3

Hi all,

You need to be a little careful with mixing ‘applyServerConfig’ and setting custom CVars.

The server configs are basically a combination of CVar settings that result in commonly understood gameplay modes. This for example allows the server browser to show that you are playing a known config and people who are connecting know what they are going to get.

If you change certain CVars after applying one of the common configs, your game will be reverted to ‘custom’ as you have now deviated from it.

In this specific example, si_rankRestricted is one of the CVars that is defined in the common configs and it is defined to be enabled in the ‘standard’ config. This means that if you change it after, you will no longer be running the ‘standard’ config.

If you want a non rank restricted server, you can either define your own custom settings (your server will show up as running ‘custom’ match settings) or try using one of the other common configs such as ‘advanced’.

I hope I have explained this clearly and this helps :slight_smile:


(Rosie the Riveter) #4

wrt ranks: yes you have and thanks for the speedy reply :slight_smile:
I deduced that there was a conflict between the prefab cfg files and what I had added in a custom server.cfg
I’m unfamiliar with the idtech engine for Brink and its server cvars and expect to be stumbling around for awhile

I am however still having problems with setting max players. I would like to set the server to 8 max players (bot + human) at any one time while we get our noob feet wet. The server browser shows 8 but when viewing server info or entering game, there are still 16 “players”

Any suggestions?


(SRS-Kap) #5

Hi again,

The problem with your setup above is that you are setting the max players, and then applying the ‘standard’ config.
The ‘standard’ config itself defines the number of players on server. Applying the ‘standard’ config implicitly means 8vs8 :slight_smile:

What you want here is a completely custom match. So remove the ‘applyServerConfig standard’ line.


(Rosie the Riveter) #6

Bless you :slight_smile:


(Padooka) #7

Sure could use some help here.

Settings being used below, but get error message;

Campaign rules: Unable to load map. The map is locked
WARNING: Failed to create creationInfo required to start a map

Bat File:

brink.exe +set net_serverDedicated 1 +set si_name “!AntCar” +set si_needpass 1 +set g_password xxxxxx +set net_serverPort 27015 +set net_serverPortMaster 27016 +exec Antcar.cfg

Antcar.cfg file:

si_maxPlayers 8
si_minPlayers 1
si_maxTeamSize 4
si_maxPlayersHuman 8

si_rules sdGameRulesCampaign

si_playmode 1

si_onlineMode 3

si_rankRestricted 1

si_maxRank 4

g_mapRotationFixed “mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal”

spawnServer mp/aquarium.entities


(Apophus) #8

Is there anyway to edit the applyServerConfig standard directly, or is that simply setting the cvars changing your server to custom?

For example.

I want to run the server_objective_standard_vs.cfg but I want to make a few changes such as:

//Server Reserve Slots
si_privateClients “0”
g_privatePassword “password”

//VOIP
si_teamVoipEnabled “1”

//Diable Voting
si_disableVoting “0”

Do i just simply add that after the Play mode and Online mode settings in the server_objective_standard_vs.cfg?

Or better yet should these type of settings just sit in the server.cfg?
Which settings are valid to be added after applyServerConfig Standard has been run?