Maxiumum Number of Objectives


(bloodwire) #1

I’ve noticed you can’t have more than 8 objectives on each side in ze script. Now, what if I have a map where each team has 16 objectives, is there a way to route around this limitation?


(Bondo) #2

I forget when I remeber this from, but there is a max of 8 per side.

Well, the way to make 16 on a map I think is you just can;t have 16 set as objectives… you need 8 listed, and 8 not listed like “hidden” objectives.


(bloodwire) #3

Yes, I have been thinking about the problem and it seems like there should be a way to make the 16 objectives on each side, but not call them objectives, instead setup a counter that counts to 16 (one each time players blow up one of the targets.) I’ll be thinkering more into this the coming week.