What is the limit of the map size (WITHOUT USING -SCALE) in ET before command map goes to coordinate AA (after coordinate Z)
Maximun Map Size
Since you get your command map from a tracemap (hopefully) and define how it gets projected by the mapcoordsmins/-max there really is no theoretical limit from this point of view. Every commandmap no matter the size of the actual map it was made for will always fit perfectly in the limbo menue.
The maximum size of a map gets defined by the limits of brushes/leafs/entities etc that you run into when compiling a huge map. Well and of course the FPS you get… nobody likes to play slideshows.
But,Can I edit the coordinates of the map??
Like if I got a command map with coordinates up to “M” and I want it to go only up to “G”…how can I do it???
Quite easy: you modify the min and max coords so they span a larger square.
They should be large enough so a player can’t walk out of the command map, but there is no upper limit other then common sense.
You didn’t understand…without editing the mapcoordmins…editing the coordinates that are drawn over the command map only, NOT the mapcoordmins
Because sometimes with a big map you have a lot of squares(COORDINATES) over the command map…
Like the case of Battery…its big but it have like 7 squares per side on the commandmap…up to “G” if IM not wrong, but in SABERPEAK is total oposite…UP TO “M”!!!
Try putting the co-ords in back to front… you get
1234567890!"£$%^&*()_+
lol
I’ve taken a look at the client game code. See cg_commandmap.c, function CG_DrawGrid(…). This particular function calculates the space between two grid lines and draws them. Of course, this allso affects the shown coordinates as more grid lines need more coordinate values.
Now as far as I’m aware, there is no control from the mapper’s point of view to how much gridlines get drawn other then mapcoordsmins and mapcoordsmaxs.
It draws minimum 7 coordinates on the X and Y axis, how much more depends on the map. For an approximate value, calculate the width and height of the mapcoords and divide it by 1200.