Maximum number of the same mercs per team &/or maximum number of the same class of mercs per team .


(TheKennyL24) #1

The tittle may sound confusing to some,or just plainly idiotic,but just bear with me.

I’ve got almost 1000h in this game,over the course of my playtime, I’ve seen a lot of things in this game,some good,some bad…it’s bizarrely subjective so to speak,hard to judge it. With 1000h you think you’ve seen it all basically…But when you see it on Terminal in 8v8,enemy team consisting of 4 Proxies,3 Vassilis and 1 Aura,you certainly step down of that high horse you call ‘‘Experience’’ and ask yourself…WTF did I just see ? Not only there,other maps as well,game mods too,not that common on Execution tho (Thank heavens !) . That was the most recent one that got stuck in my head. I forgot to take a screenshot,because I was filled with rage and I was almost foaming at the mouth. it’s not that much of a problem,most of the time,but sometimes,it really is disgusting,exhausting and plain demoralizing.

What I’m trying to propose is to limit the number of the same merc per one team. For example : There can’t be more than two Fraggers or any other mercs per one team(Auras,Fletchers,Thunders etc…)

Now,before you all try to crucify and rip me apart with your comments( I know some of you won’t,but others will probably) think of this :

How often have you seen teams,just rolling it with Vassilis for ex. (because let’s face it,every Nooby (and by Nooby I mean a guy/girl that just got into the game,little to no DB experience) Wants to play Vassili,because he’s cool). Or Proxy…How we all love and hate her,Auras and Rhinos just stacking it like there’s no tomorrow, Redeye,because people like IR goggles and so on…

How would we deal with this ? Well if a Player chose a certain mercs and wants to spawn in and that certain merc already reached its limit,that player would get a neat little message saying ‘‘You can’t spawn in. ‘‘Merc Name’’ reached its limit number.’’ Or something like that…Then he/she would have to change mercs.

There will probably be issues with that,some people may run Fragger,Sparks and Stoker (just for example) And in the team there already are Two Fraggers,Two Sparks and Two Stokers,in that case I believe proper team communication would be a key to decent play.

Some of you also might be wondering : How is that going to help new players,they may have just bought a merc and want to try him/her out…Well I believe there should be a certain set rules and those rules should be followed in order to achieve some kind of ‘‘Law & Order’’ -Paraphrasing.

As for ‘‘maximum number of the same class of mercs per team’’ Same thing as above,but only for merc ‘classes’.
For example : There can’t be more than 2-3 Engineers per team,or 2-3 Medics… But I think the Merc only limit works a lot better.

In 6v6 it’s not that much of a problem,but when you’re playing 7v7 Stopwatch,it’s just plain tiring and pointless…same goes for 8v8 Objective.

In any case,tell me what you guys think,your opinion,lash out if you will,but please be polite and reasonable.


(blisteringOwlNest) #2

I’d much rarther see a system where people are encouraged to play a certain class. For example, they could see a little message saying “need medic” or whatever, and fufilling that role gives you a little boost to XP or a credit bonus.

That way, people can play what they want, but are encouraged to pick something useful. I’m severely against limiting people’s choices, as that’s counter productive, because it’s not fun.


(TheKennyL24) #3

@blisteringOwlNest I have to say that is an amazing idea. I wish I thought of that,It really does encourage teamwork and tactical thinking so to speak.


(blisteringOwlNest) #4

I’ll be honest, I was inspired by overwatch XD but it seems like a good system that would really benefit dirty bomb.


(TheKennyL24) #5

Not gonna lie,they did a good job with that game,at least from what I’ve seen. I haven’t played it yet. Considering this game is still in Beta,there’s no shame in looking up to other games.


(Szakalot) #6

don’t agree at all, all the possibilities and variations are precisely what makes DB pubs interesting. One day I’ll see 4 auras and two rhinos on one team, it really becomes a puzzle how to bust such a defense up. discuss with team, pick stokers & naders: stomp the aura’s stacks and burn the rhinos in their shells.

Another day I see 5 fire supports spamming EV with lazors, airstrikes, artys:. Discuss with team, pick medics and clear out the entire EV area before attempting to repair.

Another day I see 5 fletchers. Discuss with team: pick non-close combat mercs and stomp the fletchers as they pitifully try to get close.


(Ardez1) #7

Rather than a limit I would prefer to see some sort of bonus for being the only medic/assault/fire support to encourage people to play as them. In the end the option is still up the players and if they believe a team of 7 skyhammers is the route to victory they can try it.


(Gi.Am) #8

I’m with Szakalot on this. encouraging or enforcing a specific Merc setup simply pushes a stiff “meta” unto players. And only increases further flaming if people don’t follow those standard setup.

Also the merc lineup is simply not big enough so if we limit the number of a specific Merc and you need another medic or similiar you are forced to play a lesser medic.

I mean limits like this are fine in competition and maybe even ranked. But in casual where you go to have some fun and maybe want to try out some new things and team communication isn’t heard off…


(PurpleHippo) #9

You cant fix stupid.


(doxjq) #10

There’s too many limiting factors to why this can’t happen and won’t work, and because of that I don’t think this will ever be considered. I agree the 4 x mercs on the same side is annoying etc but it will never change, not unless they made all the mercs permanently unlocked for everyone at least.

From a technical stand point I agree with you, but forcing people to play a certain character or certain class would completely kill the game. Public will always be basic for that very reason I think.


(Apofenas) #11

The suggestion may make things even worse. Imagine if you get on server and see a couple Vassili, a couple Phantoms, Proxy and Sparks in low lvl hands. Different mercs, but same useless. But than i would be happy if there was 5 Skyhammers.

This issue is mostly related to Vassili. There is a reason for that. Most of low level players waste on Vassili once they get 25k at lvl 4. It’s either Vassili or Proxy. Very rare to see low lvl playing Sawbones or Arty if it’s not free rotation. More likely to see lvl 5 Phantom.

I’d like SD to fix this some way or another. It’d be awesome if players got a free merc on their choice out of Stoker, Phoenix, Red eye, Thunder, Bushwhacker instead of those 25k.*in my opinion these are best mercs to learn at each class; insert your own if you disagree

Another problem is free rotation. Everybody want to try out a new merc. I played recently Thunder only too.

You don’t usually see such problems at min 10 lvl servers.


(TheKennyL24) #12

All of you made really good points. Both being against the limitation and enforcing ‘rules’ and being up for rewarding players for playing certain classes. From what I’ve seen,if players want to play a certain merc,getting extra bonuses for that or any kind of ‘small’ reward…it’s not gonna change their minds mostly. Health insurance is the biggest bonus we have right now and a lot of them either don’t care or don’t seem to realize that.

@Apofenas It’s a great idea to give players a merc of their own choice,It would help balance the meta of newcomers.

The problem I also see with rotations is that sometimes,some mercs are too ‘free’ so to speak,To the point of it being too spammy . Thunder comes to my mind,with the most recent rotation,constant Concussion grenades are rather tiring.

He’s another thing,unrelated to this post: What if rotations didn’t last for 2 weeks like now,but for a week or <week ?

It would speed up the process of ‘trying out’ new mercs,and also making sure players don’t overdo it.


(FalC_16) #13

[quote=“blisteringOwlNest;162991”]I’d much rarther see a system where people are encouraged to play a certain class. For example, they could see a little message saying “need medic” or whatever, and fufilling that role gives you a little boost to XP or a credit bonus.

That way, people can play what they want, but are encouraged to pick something useful. I’m severely against limiting people’s choices, as that’s counter productive, because it’s not fun.[/quote]

this pretty much.

Limiting people’s freedom kills the joy from the game. Let anybody play what they want (no matter how I hate having vassili on the attacking side)


(MarsRover) #14

Any system that introduces hard limits on classes will only push me even further towards playing TDM. Right now at least I always have the option pick a merc the team needs. If I had to constantly monitor team composition to check if one of engineers/medics doing fuck all halfway across the map from the objective changes to something else… Screw that.


(Jesus) #15

less qq more pew pew :trollface:


(PurpleHippo) #16

Where’s the 5v5 min level 20 servers at? Problem solved.


(Havik_Gaming) #17

Yeah, i can be annoying but i have had some fun moments in execution with having a lot of the same merc. A few weeks ago both teams played with nothing but Vassili and one medic on each team, i also went against a team using nothing but Phantom. The only bad exerience i have had with multiple mercs was last week when there was 5 Fletchers on the enemy team out of 7 people.