Max_surface_verts


(Ifurita) #1

I read that long ladders can create this problem too - too many vertices on one brush. I have some very long railings. Should I cut these up into smaller ones?

I don’t have tons of cylinders or patches and only 1100 brushes at this point.

In fact, I have an older version that has 5x the number of brushes and all of the railings there are cylinders and the map compiles fine

/me scratches head


(ratty redemption) #2

I would say cut the hand rail up so you don`t get the max windings error, which I think is the main one we run into if we try to make the compiler split a surface which has a lot of touching brushes forming t junctions on it.

alternatively, use an alpha tex for the bars painted onto a single brush the length of the hand rail, so that won`t try to split it ever few map units like brush or patch railings would.

edit: thinking about it, I`m not sure if patches would cause splits in brushes when compiled with -meta, do they?


(Ifurita) #3

That was it. My top rail was exactly the same width as my posts, causing lots of T-junctions. I just made the top rail a bit wider on either side and the problem went away - for now


(ratty redemption) #4

I just made the top rail a bit wider on either side and the problem went away - for now

cool and I didn`t realize that would help fix it, but it makes sense :slight_smile: