Grr. Damn maps. I swear, I’m being driven to insanity.
Okay, my entire map is detail brushes except for 18 brushes which are structural and keep my map blocked out from the rest of the world. Now, when I take out the largest hollow box and have just the two sections of my map boxed seperately, because one is tremendously huge, I get a leak, and I’m unable to do a vis compile. When that gigantic box is there, I get the max_map_visibility error. Is there anything I can do to make it work?
