hey guys,
after having read several threads about this topic i tried around a bit in my map and made the following:
- made everything detail that isn’t a wall , floor or roof
- added hint brushes in my map (dunno if they were placed good)
- set the _blocksize to 4096 4096 4096
But the problem still appeares when i want to compile with -vis.
So what tips can you give me in addition to what i already did. Maybe just the way my hills around the map are arranged isn’t that good… maybe they’re not high enough and stuff because i think most of my hint brushes are useless because you can see them from most parts of the map =/
should I try to use fog clipping or sth else?
thanks for your help
eiM


