MAX_MAP_VISIBILITY exceeded


(eiM) #1

hey guys,

after having read several threads about this topic i tried around a bit in my map and made the following:

  • made everything detail that isn’t a wall , floor or roof
  • added hint brushes in my map (dunno if they were placed good)
  • set the _blocksize to 4096 4096 4096

But the problem still appeares when i want to compile with -vis.

So what tips can you give me in addition to what i already did. Maybe just the way my hills around the map are arranged isn’t that good… maybe they’re not high enough and stuff because i think most of my hint brushes are useless because you can see them from most parts of the map =/

should I try to use fog clipping or sth else?

thanks for your help

eiM


(stephanbay) #2

IMO, you still have lot of Structural brushes. Use Ctrl+D to filter so you can see Structural brushes only.
If you dont know how the hint brushes works, i suggest you not to use it for now, remove those you have added.
Dont make a very complex brushes structurals as well.

:evil:


(EB) #3

Remove the hint brushes as they will only do the reverse of their purpose unless you know how to use them.

Since you seem like you want to understand things…
Zip and Email the .map to me and I will detail the issue here after.
etmaps@gmail.com

edit: a phone call postponed this post :stuck_out_tongue:


(eiM) #4

k i send them to you + deleted the senseless hint brushes^^
except of one part of my map i have great fps so if i could improve fps there everything would be great :slight_smile:

k after deleting the hintbrushes the message does not appear any longer… we’ll see maybe i’ll get it with just 1-2 good hints :wink:


(EB) #5

The map was better setup than I expected. :wink:

There are still brushes that should be made into detail brushwork.
View Image: http://www.spyjuice.com/eim.jpg
Those which are highlighted are examples…there are plenty more that I did not select. (also to mention that there is more than 1 way to get things done)

I have a tutorial map that should help you quite a bit. Please read the readme.txt file from inside the .pk3 as it contains an explanation that branches off of the tutorial links that I supply. The links from Obsidian and Spog are especially good reads.

Get “tris_fps_vis.pk3” from:
http://www.spyjuice.com/tutorials_et.html

The map can be loaded in game and the .pk3 includes the .map file for use with Radiant. :wink:


(eiM) #6

thank you very much!! <3<3<3
i don’t have the time to look over it in detail now but i’ll have a deeper look the next days after my exams


(EB) #7

The link for SPOG’s technical notes, that I have in the readme.txt file has been changed.

The new link is: http://spog.planetquake.gamespy.com/stuff/technical.html