Max Map Brushes (32768)


(Salv) #1

Im editing JA using the latest GTKRadiant 1.4.0 and I get the following error "MAX MAP BRUSHES (32768) eventhough I havent really exceeded that amount by far :disgust:. I have about 10000 in my map so far. Any help would be appreciated.
EDIT
I forgot to mention the error pops up during the “addtrianglemodels” phase. I did a test by deleting all my misc_models (I have tons of this btw) ingame and that got the compile going. Perhaps using misc_model_static is better than just misc_model. Btw, the compile process even takes in count waypoints I believe. Anyway, let this be a lesson to you boys :???: .


(rgoer) #2

Are you autoclipping your misc_models? Autoclipping a lot of misc_models can cause you to hit MAX MAP BRUSHES really easily… make simplified clip hulls by hand to avoid this.


(Zombie13) #3

hmmm yeah rgoer is right, I have a map with just under 12k brushes and a few misc_models with VERY HIGH poly counts and I dont get one error


(ratty redemption) #4

@Zombie13, I guess your not using auto clipping? do you need to even clip those wrought iron type ceiling patches of yours or can`t the players get to them?


(Zombie13) #5

different mapp all together, nothing to do with what I am working on now