Hello,
This is a cry for help…
As you may, or may not be aware we have a little mod that has been
released foe some months now, namely The-WildWest
http://www.the-wildwest.co.uk
All has gone well, and have had no major problems, until now
I’ll try and be concise…
WE recently did an update, where I updated the base code from 1.33
to 1.41… and included 2 new maps & textures ect…all went ok, except we
seem to have hit some kind of limit.
This is what happens…
If I run the mod, non-dedicated, with the minimum of pk3’s in the Main folder, ie
pak0.pk3, pak01.pk3, pak1.pk3, pak2,pk3, pak3.pk3, pak4.pk3, pak5.pk3
All seems ok, but if I include all the mappaks, and / or other
custom pk3’s; after doing a map change, the game seems to give up
looking through the pk3’s for the files, and starts the map with missing
textures ect.
IF however I run a separate server, and ensure the warm-up time is
greater than the time it takes the client to load the map, all is ok !
If I copy all the textures / sounds / models that our mod still uses from
the original Wolf files, ie explosions / miscellaneous sounds ect, into
a new pk3 in our mod dir, and re-name the main folder, or indeed delete it,
then everything is ok…
So this is gona be the way I have to fix the issue, by including an extra 6Mb
pk3, and tell anyone who runs a server to rename or delete their main folder !!
Now for a question…
can I tell the WolfMP.exe not to look in the main folder for files ?
this would be the easiest way to fix? but I don’t have a clue
weather it is possible … HELP
Thanks in advance for any suggestions
Hewster