Max_edge_lines


(Fendah) #1

Hello folks,

After changing some things, only brushwork, and compiling, I got MAX_EDGE_LINES after FixTJunctions. How can I solve this and what does it mean?
Would like to have a step-by-step-explanation, as i’m a complete noob and it’s my first map ever.
Also, i have read something about compiling with -notjunc(?). Is this a good solution and will it help me? What’s the downside to it and how can i execute it?

THX in advance!


(eQuilibrium) #2

[QUOTE=S14Y3R;172870]Found this:

To check your brushcount, press m for map info, and it’ll tell you.

And, try this; if the above isn’t possible:

some people say this will lower fps in some cases. but if you can’t compile your map, thats not really an issue :stuck_out_tongue:

To add the switch to the compiler settings(the -notjunc):

-you first open your project settings(file/project settings)
-in the menu commands window, scroll to your: bsp_Q3Map2: (single) BSP -meta ;and select it.
-with -meta selected, press the “Change…” button, this will open the Edit Command interface.

Edit Command Interface:
There’ll be 2 lines,
-one for your Menu text(what shows when you pull the bsp menu down)
-and one for the actual Command

your default command line will look like this:

! "C:/Program Files/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -mv 1024 -mi 6144 $

Where you want to add the -notjunc switch is right after -meta, here:

! "C:/Program Files/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -notjunc -mv 1024 -mi 6144 $

also add -notjunc you your menu text line, so you know its there. :slight_smile: You should be able to do a full compile without the error. But keep in mind your fps will be lower than optimal, so don’t be shocked if it isn’t :stuck_out_tongue:

gl.[/QUOTE]
Found another thread about it: http://forums.warchest.com/showthread.php/16069-Error-Max-edge-lines


(Mateos) #3

It could be too many little brushes, or with too many faces (try to keep them as squares), or not enough textured faces from what I found;

Disabling TJuncs will give the map some nice sparkles at each brush junctions, more or less depending on hardware, thus I would not recommend to do so…


(Fendah) #4

@eQuilibrium

I also found this. But it doesn’t help me because these options don’t exsit here. I think they maybe used a diffrent program version.
In the meantime i found an option under build, there is a button, customize, but it won’t save the extras i write in the commandline.


@Mateos

So the only solution would be to get rid of “non-essential” brushes?


(Mateos) #5

If you want to edit the compile options, you may browse to etmain/scripts and manually edit the userprojX.proj (X can be 0 or above, usually 0 but I saw Radiant generating a 1 and using it instead, who knows); Have Radiant closed at this moment :slight_smile:

Well it’s what I’ve found, it could be too complicated/many brushes with more than 6 faces, or some non-visible faces not caulked :confused: