[QUOTE=S14Y3R;172870]Found this:
To check your brushcount, press m for map info, and it’ll tell you.
And, try this; if the above isn’t possible:
some people say this will lower fps in some cases. but if you can’t compile your map, thats not really an issue 
To add the switch to the compiler settings(the -notjunc):
-you first open your project settings(file/project settings)
-in the menu commands window, scroll to your: bsp_Q3Map2: (single) BSP -meta ;and select it.
-with -meta selected, press the “Change…” button, this will open the Edit Command interface.
Edit Command Interface:
There’ll be 2 lines,
-one for your Menu text(what shows when you pull the bsp menu down)
-and one for the actual Command
your default command line will look like this:
! "C:/Program Files/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -mv 1024 -mi 6144 $
Where you want to add the -notjunc switch is right after -meta, here:
! "C:/Program Files/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -notjunc -mv 1024 -mi 6144 $
also add -notjunc you your menu text line, so you know its there.
You should be able to do a full compile without the error. But keep in mind your fps will be lower than optimal, so don’t be shocked if it isn’t 
gl.[/QUOTE]
Found another thread about it: http://forums.warchest.com/showthread.php/16069-Error-Max-edge-lines