max_edge_lines...


(MuffinMan) #1

this error occured at our map at a roof-construction i did, it is gone when i remove the roof or make it more simple, after all i still have to do some stuff and as far as i am informed it is an engine-limit of t-junctions - so the question is: can i work around it in some way, is there a chance that it only occurs at a special place / height level in the map or will it count towards some overall limit?

another question: what is the maximum number of planes one brush may have?

thanks for the help guys!


(ydnar) #2

Consider rebuilding the complex parts of your map with models instead of brushes. Brushes are better suited for larger scale geometry, and don’t work too well for fine details.

If you don’t have a modelling app, then make simple caulk-box maps with the complex geometry in it, compile and convert to ASE, then import into the larger map as a misc_model.

y


(MuffinMan) #3

so ase models don’t count towards the limit? this would make things a lot easier, thanks a lot! :clap:


(MuffinMan) #4

can anybody help me on this one as well: what is the maximum number of planes one brush may have?


(ydnar) #5

Though you’ll run into other problems long before you hit that limit.

y


(MuffinMan) #6

thanks mate! i don’t intend to build such a thing it’s just because i need a max-size for an array, going to make some little plugin to remove duplicate planes and i just need to know how many they can be…


(blushing_bride) #7

Ive also been having problems with max_edge_lines. I have some complex stuff in my map that is begging to be made into a ase model. Only problem is i have no idea how to do that. Im using GTK 1.4.0 I read somewhere about compiling using meta-patch then convert but i dont seem to have these bsp options. So how do i get these options and exactly how do i convert something to an ase. Also what are the pro’s and cons of using ase models as oppossed to brush work as i was thinking of making quite a few. Sorry if these are noob quiestions but hey im a noob :moo:


(HairyPlums) #8

Questions asked about BSP -> ASE here, and the solutions:

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2869


(blushing_bride) #9

Thanks for that i’ll give it a go.