Matchmaking is a hot topic in Dirty Bomb as everyone knows due to its problems making competitive and balanced matches which is emphasized in ranked play. I think matches would be better balanced if matchmaking went based off of KDR. KDR is a better indicator of your skill and would yield better more enjoyable matches if ppl with similar KDR were matched together. Eventually you would find ur niche where your not overwhelmed but not rolling other players either and as your skill in the game improves you would find that matchmaking is giving you matches still within your skill range as your KDR changes.
Matchmaking Idea
It wouldn’t help at all. I dare say it’d be even worse than the current win/loss system.
DB is an objective based game, with classes of mercs that each do different things. Notice how a medic can be an absolutely integral factor to a team’s success, yet have a low KDR? Because some mercs are just more suited to killing, but there’s far more to the game than killing.
There’s a reason why leaderboards are organized using points and not K/D, because all the kills in the world still won’t win you the match if no one supports you or does the objective. And well, someone who isn’t very good at Fragger might be extremely good as Aura, and they don’t deserve to be ranked lower because of it.
K/D is only one part of the picture, and a small one at that, but a successful team generally requires a lot more. Ignoring the rest of it would be a terrible idea, and only encourage poor gameplay choices. Better to base rank off your total score, rather than only one low priority aspect of it.
@STARRYSOCK said:
It wouldn’t help at all. I dare say it’d be even worse than the current win/loss system.DB is an objective based game, with classes of mercs that each do different things. Notice how a medic can be an absolutely integral factor to a team’s success, yet have a low KDR? Because some mercs are just more suited to killing, but there’s far more to the game than killing.
There’s a reason why leaderboards are organized using points and not K/D, because all the kills in the world still won’t win you the match if no one supports you or does the objective. And well, someone who isn’t very good at Fragger might be extremely good as Aura, and they don’t deserve to be ranked lower because of it.K/D is only one part of the picture, and a small one at that, but a successful team generally requires a lot more. Ignoring the rest of it would be a terrible idea, and only encourage poor gameplay choices. Better to base rank off your total score, rather than only one low priority aspect of it.
Leaderboards can still go off of points, but matchmaking que can be KDR. Carrying the team means nothing if you lose the match cause ppl r throwing games.
@Darkwolf3802 said:
@STARRYSOCK said:
It wouldn’t help at all. I dare say it’d be even worse than the current win/loss system.DB is an objective based game, with classes of mercs that each do different things. Notice how a medic can be an absolutely integral factor to a team’s success, yet have a low KDR? Because some mercs are just more suited to killing, but there’s far more to the game than killing.
There’s a reason why leaderboards are organized using points and not K/D, because all the kills in the world still won’t win you the match if no one supports you or does the objective. And well, someone who isn’t very good at Fragger might be extremely good as Aura, and they don’t deserve to be ranked lower because of it.K/D is only one part of the picture, and a small one at that, but a successful team generally requires a lot more. Ignoring the rest of it would be a terrible idea, and only encourage poor gameplay choices. Better to base rank off your total score, rather than only one low priority aspect of it.
Leaderboards can still go off of points, but matchmaking que can be KDR. Carrying the team means nothing if you lose the match cause ppl r throwing games.
You’re missing the point.
I’m not advocating for the current system, I think it’s trash too, but using K/D to determine rank would be terrible for the reasons I mentioned.
I get you want a system based on personal performance instead of team performance, and I do too, but using score to determine rank is a lot better than just using K/D alone, because score includes a lot of other factors.
@STARRYSOCK said:
@Darkwolf3802 said:
@STARRYSOCK said:
It wouldn’t help at all. I dare say it’d be even worse than the current win/loss system.DB is an objective based game, with classes of mercs that each do different things. Notice how a medic can be an absolutely integral factor to a team’s success, yet have a low KDR? Because some mercs are just more suited to killing, but there’s far more to the game than killing.
There’s a reason why leaderboards are organized using points and not K/D, because all the kills in the world still won’t win you the match if no one supports you or does the objective. And well, someone who isn’t very good at Fragger might be extremely good as Aura, and they don’t deserve to be ranked lower because of it.K/D is only one part of the picture, and a small one at that, but a successful team generally requires a lot more. Ignoring the rest of it would be a terrible idea, and only encourage poor gameplay choices. Better to base rank off your total score, rather than only one low priority aspect of it.
Leaderboards can still go off of points, but matchmaking que can be KDR. Carrying the team means nothing if you lose the match cause ppl r throwing games.
You’re missing the point.
I’m not advocating for the current system, I think it’s trash too, but using K/D to determine rank would be terrible for the reasons I mentioned.
I get you want a system based on personal performance instead of team performance, and I do too, but using score to determine rank is a lot better than just using K/D alone, because score includes a lot of other factors.
Score is heavily influenced on teammates which wont give an accurate assessment of ur skill and where u should be
@Darkwolf3802 said:
Score is heavily influenced on teammates which wont give an accurate assessment of ur skill and where u should be
K/D is also heavily influenced by your teammates though. How well they support you with ammo, health, etc.
I’ve mentioned it in a few other threads so I didn’t bother to mention it here, but my proposal was that how much you ranked up or down would be based on the percentage of your team’s total XP that you earned.
For instance, if you earned 1000 XP, but the other 4 members of your team earned 500, then you earned 33% of your team’s total XP, and would rank up (if the team won, or down if they lost, because team performance is still important) more than someone who earned 16.5% of the team’s XP.
However, if you earned 10000 XP, and each of your teammates earned 5000 XP, the percentage is still the same.
Using that method keeps things proportional. Ranked is supposed to be team based, it shouldn’t be 100% personal performance based, which is why wins and losses determine whether you rank up or down, but doing this severely lessens the impact of bad teammates, and rewards a good carry, as well as preventing players from being boosted out of their actual rank through matchmaking luck.
Scores still aren’t perfect, but it would solve a lot of DB’s current problems, and it’s really the best we have to base any assessments off of.
@STARRYSOCK said:
@Darkwolf3802 said:
Score is heavily influenced on teammates which wont give an accurate assessment of ur skill and where u should be
K/D is also heavily influenced by your teammates though. How well they support you with ammo, health, etc.
Kill stealing is a skill harped by a lot of players, that I never subscribed to unless someone else are too slow or has fallen short to make the kill.
k/d can’t tell about your skills ,
if your enemy is a noob then your k/d will be good
but , if you got veteran players as enemy then your k/d would be low .
I really like the idea of @STARRYSOCK
Also would help with qiutters/teamkillers, because they typically have much lower score than the rest of the team, so they would lose more rank.
@K1X455 It’s not really about kill stealing, but good teamwork.
If you have a good medic who heals everyone to full HP all the time, and revives you before you get gibbed, you get free godlike badges and your KDR will skyrocket.
If you have an incompetent team wandering around the map, while the enemy team is moving together, you get slaughtered.
@Darkwolf3802 I bet you don’t even play medics or engineers - they tend to die a lot more, simply because the enemy team wants to kill them first, and they have 80-110HP compared to assaults and fire supports, who have 120-200HP. (Except for Kira, who has only 90)
EDIT:
For example a Vassili sitting in spawn can have a 3 KDR (like 9-10 kills, and 3 deaths) while not helping at all and scoring only a few thousand.
A Sawbonez can have a 0.5 KDR and 20k+ points, making the match an easy win for their team.
@ThunderZsolt a full heal isn’t always possible if you’re playing as Phoenix. Even Sawbones has limitations. If a Fragger keeps charging the enemy knowing that a Sawbones is behind him, Sawbones will always run out of medpacks as even Sawbones’ medpacks HoT and if a player takes damage, the healing stops. There are very good Fragger players who knows when they get pocketed by Sawbones to pace the attack and heal to full health when they get a med pack.
@K1X455 said:
@ThunderZsolt a full heal isn’t always possible if you’re playing as Phoenix. Even Sawbones has limitations. If a Fragger keeps charging the enemy knowing that a Sawbones is behind him, Sawbones will always run out of medpacks as even Sawbones’ medpacks HoT and if a player takes damage, the healing stops. There are very good Fragger players who knows when they get pocketed by Sawbones to pace the attack and heal to full health when they get a med pack.
Yeah, I was exaggerating, just wanted to point out that a good medic can have more part in your success (or “good KDR”) than yourself - another reason why it isn’t a good measure of skill in DB
@K1X455 said:
@STARRYSOCK said:
@Darkwolf3802 said:
Score is heavily influenced on teammates which wont give an accurate assessment of ur skill and where u should be
K/D is also heavily influenced by your teammates though. How well they support you with ammo, health, etc.
Kill stealing is a skill harped by a lot of players, that I never subscribed to unless someone else are too slow or has fallen short to make the kill.
You’re right, assists are just another reason why using K/D wouldn’t work, didn’t even think about that. I was talking more about medics or ammo givers, but even mercs like aimee really.
never saw kill stealing as a real issue in DB myself. If K/D really mattered I guess, but I’d rather have the enemy dead as fast as possible, even if it means someone else gets the kill.