I already considered it.[/quote]
I don’t think you have, let’s look at this stuff real quick
DE. 50
Increased damage to 26 (from 20)
Reduced rate of fire to 257 RPM (from 360 RPM)
Caulden
Increased damage to 20 (from 19)
Reduced rate of fire to 327 RPM (from 360 RPM)
Simeon .357
Increased damage to 30 (from 25)
Reduced rate of fire to 225 RPM (from 300 RPM)
Smjüth & Whetsman .40
Increased damage to 34 (from 27)
Reduced rate of fire to 200 RPM (from 300 RPM)
Increased recoil by ~10%
Selbstadt .40
Increased damage to 17 (from 15)
Reduced rate of fire to 400 RPM (from 450 RPM)
Increased recoil by ~10%
So, the DE 50 deals 52 damage on headshot, the caulden deals 40, Siemon deals 60, Smjuth deals 68, and sebstadt deals 34.
So it takes most of the pistols 3 headshots to kill, and the handcannons about 2, that is a huge buff. The DPS may be lower yes, but the fact that they can now kill in 2 well place headshots is a major game changer imo. [/quote]
The magnums are definitely better now and so is the Selbstadt (slightly), but the DE.50 is now trash. Their DPS is just TERRIBLE now.
People are complaining about the Caulden being bad right now but it’s EXACTLY like the pre-patch DE.50, except with an extra bullet in the chamber (although idk how its damage does over range compared to the old DE.50).[/quote]
The Caulden and DE .50 shot exactly 6 bullets per second, heck, look at the past RoF numbers. Now the Caulden shoots 5.45.
The DE .50 is now forced to shoot 4.283 bullets per second in exchange for dishing out 52-damage headshots.
And yes @Watsyurdeal , I did consider the huge damage potential of the revolvers, but how do you explain the shittiness of the Caulden now?[/quote]
It does 40 damage per head shot, meaning it can kill a Skyhammer in 3 head shots, so with good aim, you can put them down, and on top of that it has the fastest rate of fire of any pistol with that capability.
So, what’s the problem here?[/quote]
Yes because everyone can hit 3 headshots in a row perfectly on a Skyhammer…
But remember - when you’re saying that the DE.50 can kill a Skyhammer with 3 headshots - it could ALREADY do that (since its damage used to be 20 per bullet, meaning that 3 headshots meant exactly 120 damage). Sure, now it can kill the skyhammer with 2 headshots and one body shot (coming to 130 total damage) so this extra damage only helps out in medium range (where you have time to reload your primary anyway, so you should be using that instead, unless you have a shotgun).
But the problem is a simple one - DPS. It used to have 120 DPS, meaning that if you had good aim and you fired that small magazine well you could deal some serious damage with spam fire (unlike the revolvers which, in my opinion, WERE more situational and were terrible for killing anyone except mercs who were on low HP). However, now the DPS is down to 111 AND the firerate has been lowered.
The same goes for the Caulden, which has had a small buff to its damage but a much larger nerf to its firerate (so its DPS also got lowered).
Now I’m not saying that the pistols should be as strong as primaries, but I WILL say that they need to be balanced among themselves. Before the patch, the M9 was the king, with the Selbstadt, DE.50 and S&W coming in behind, and the Caulden and Simeon coming in at last place. We were HOPING that Splash Damage would balance it properly, but now we have the SAME situation - M9 is still the king (since it had no changes) alongside the new S&W, the Simeon and Selbstadt coming in behind, and the Caulden and DE.50 coming in last place.
Basically all that this patch has done is ‘shuffled’ the imbalanced weapons around, rather than actually balancing those weapons so that they are ALL viable. Not only that, but the M9 is still the weapon of choice (as it recieved no changes whatsoever while all the other weapons got varying DPS nerfs).