I’ve been given the task of sorting out over 300 textures and updating the shaders from Q3 to ET and adding ET’s own surfaceparms to some textures.
Is there a lovely program out there that can go through an entire directory and write out standard shaders for each texture. That way I can touch up the liquids, fogs & landmines myself.
Browsed through some etmain shaders and saw this:
generated by ShaderCleaner
Googled it but got zilch
