I’ve made a copy of one of the alpha textures from the rtcw /alpha texture package. I’ve also extracted the appropriate texture from pak0, and renamed it/placed it in a custom texture path.
This is the original shader
textures/alpha/mesh_c03
{
// surfaceparm metalsteps
nomipmaps
nopicmip
cull twosided
surfaceparm alphashadow
{
map textures/alpha/mesh_c03.tga
alphaFunc GE128
depthWrite
rgbGen identity
}
}
and this is my shader
textures/pac_textures/mymesh_A
{
surfaceparm playerclip
surfaceparm clipmissile
surfaceparm nomarks
nomipmaps
nopicmip
cull twosided
surfaceparm alphashadow
{
map textures/pac_textures/mymesh_A.tga
alphaFunc GE128
depthWrite
rgbGen identity
}
}
My version appears ingame as a one sided texture, without masking.
I have no idea why it’s not showing up the same way as the original shader does. ?


