Marketing and full release


(Sorry-EH) #1

So I know this has been talked about a lot and blah blah blah there is no set release date but I think there needs to be a.d these developers need to get there shit together if they want this game to go anywhere. They need to market this game a little more and get it out to more people. More people = more money = more content. Maybe just maybe if the developers can get Dirty to a state of full release then we as the players will have a better time in ranked and have more players there so it’s playable.

I just believe this game needs to get to full release and developed a little more.


(Jostabeere) #2

It’s not easy to make a game. If they need much time, they should take it instead rushing.
It’s not like we can say: “Develop your game faster”.


(AnimeDude) #3

I don’t think “rng boxes” are a good way to make money at all tbh


(Backuplight) #4

Gotta admit, I do hate the trend of games sitting in “open beta” forever. We’re only a couple of months away from it having been a full year. That said, I also think deciding to say “OK, we are fully released now” will change anything. Marketing… can’t really say much since I don’t have actual experience on what works here. I remember seeing a lot of Dirty Bomb from the bigger Twitch streamers early in 2015 (which is how I found out about it to begin with), but unless one of them decides they really like it and keep playing, that’s a shortlived boost in players.

I’m not really sure what features I would expect on top of what we have now to be able to consider the game “fully released”?

People seem to like them, and I imagine they sell well when what is inside is appealing. The issue with ours is that they (imo) cost too much, then you have to deal with praying for the right loadout - on the right merc - and then you can start worrying about whether or not it’s even a gold or cobalt. I’m still hoping the next update is a move towards more cosmetic offerings, but I know better than to hold my breath.


(Sorry-EH) #5

What I truly think is turning people off of the game is because lots of people out there believe it to be a pay to win game when it truly is not at all. In fact one of the only free to play games that I can truly say isn’t pay to win. I honestly do think that one of the causes of this is because angry Joe thinks it is pay to win and he has a large following.


(Amerika) #6

When the game is fully featured, more fleshed out with content and has a lot of the long-standing bugs ironed out I am fairly certain the devs will do a full release where there is advertising, Twitch/YT personalities getting involved, you get front page on Steam etc. etc. Until the game is fully featured it’s good that it stays in a beta state with limited advertising. DB, despite essentially being “early access”, is ridiculously popular among the F2P players. When it’s got a full advertising blitz behind it and has all the servers (community and internal), features, content and other things to make players not only want to try it out but keep them entertained for a long time is a good thing.

Sure, we get the feeling of the game being beta now. But think of it when it’s fleshed out and gets a real advertising push and this time it can actually support the huge influx of new player players And has both the content to keep them playing and much needed stability (both game and servers). I’m glad they are not rushing it so they can get those quick few days on the front page of Steam and then never touch it again. If that happened the game would actually start to die like most other Early Access titles. Things are developing slowly but they are consistently developing and have been for a long time.

Joe got a monster backlash at the time for his “opinion” which really wasn’t an opinion . He tried to make money off of one of his rants and Delrith fed him some really bad info on how things worked which colored a lot of what he said. He got eaten up in the YT comments and on Twitter. He did eventually put an addendum in the description about how he didn’t believe it was pay2win. DB weathered that storm and I haven’t heard anybody called DB p2w in forever.

Sure, some get pissed at not being able to unlock characters instantly without actually playing the game but the more rational people who have played for a while realize that credit income in DB is pretty crazy.


(Sorry-EH) #7

Accidently posted twice


(AnonOmis1000) #8

[quote=“Backuplight;162133”]Gotta admit, I do hate the trend of games sitting in “open beta” forever. We’re only a couple of months away from it having been a full year. That said, I also think deciding to say “OK, we are fully released now” will change anything. Marketing… can’t really say much since I don’t have actual experience on what works here. I remember seeing a lot of Dirty Bomb from the bigger Twitch streamers early in 2015 (which is how I found out about it to begin with), but unless one of them decides they really like it and keep playing, that’s a shortlived boost in players.

I’m not really sure what features I would expect on top of what we have now to be able to consider the game “fully released”?

People seem to like them, and I imagine they sell well when what is inside is appealing. The issue with ours is that they (imo) cost too much, then you have to deal with praying for the right loadout - on the right merc - and then you can start worrying about whether or not it’s even a gold or cobalt. I’m still hoping the next update is a move towards more cosmetic offerings, but I know better than to hold my breath.[/quote]

Seems like everyone forgets you can buy any loadout card you want for 17,500 credits in bronze. Yes things cost a bit much I think, but they need to make money. They already narrowed down which merc you’d get a loadout for in the elite and expert cases. The RNG in the game is fair. I don’t think they should have it where you’re guaranteed any kind of card other than the lowest tier one in that case.


(Jostabeere) #9

And that’s why CSGO, TF2 and Dota don’t give Valve much money, right? All 3 games are basically “rng boxes” simulators if you exclude the market.


(CCP115) #10

And that’s why CSGO, TF2 and Dota don’t give Valve much money, right? All 3 games are basically “rng boxes” simulators if you exclude the market.[/quote]

The differences are more or less in price, and getting what you want, with limited RNG. Valve really locked down the successful F2P model, and they’ve been using it since.

As for Marketing and full release, I can’t provide any credible sources, but from my memory the devs (shoe) once said on stream that once the game was fully released (all mercs and maps currently in dev being released, most likely) then the game would recieve a lot more marketing.

As for internet personalities, I’m disappointed that literally every single one stopped playing DB after about a month. TotalBiscuit, AngryJoeshow, Star_, Funhaus even, Markiplier I think, all did one or two videos then moved on. Shame.


(Jostabeere) #11

No. Good thing this idiot stopped. He did enough damage.
“Look at me! I’m too lazy to inform myself about mechanics and instead I rant because I don’t understand them!”


(Sorry-EH) #12

I honestly think one of the biggest reasons this game doesn’t have the largest following is because angry Joe is incompetent and lazy.


(Backuplight) #13

That’s not really what I was getting at. Getting a usable bronze loadout is simple - but the whole system for cosmetics is tied in to the loadout tier system, which makes it incredibly difficult to get something you might like that also pairs up with what you’re willing to use weapon/augment wise. It’s clear they’d hoped that this would give some long term unlockable goals for people. RNG boxes are a good money maker, but these ones have far too many layers of luck tied in to them. Sure, you can now limit the pool of mercs - but then you have to hope for a merc you want, the loadout type you want, and then rarity + skin you want. It’s too many layers of luck to make it appealing imo. That, and none of the skins on the base loadouts (silver to cobalt included) are really all that appealing.

I’ll stick to my bronzes and the various nice event skins - typically the free logitech and humble bundle ones, since of the actual themed events they ran I don’t have a single worthwhile loadout. Essentially I’m not that bothered anymore - but if they want me to get suckered in to buying cash shop RNG boxes, I need more than some gamblers urge to compel me to it. I’m happy to buy luck based skin cases, but elite cases? No thanks.


(AnonOmis1000) #14

we’ve gone over this already. Besides, Angry Joe doesn’t have the biggest audiance. That being said, SD could do with some publicity. Some promoted videos would probably help a lot.


(AnonOmis1000) #15

@Backuplight how else could they do it? Anything else makes desireable loadout cards too easy to come by. You can just trade up to cobalt, though it obviously takes time. That’s the whole point of a F2P game. Perhaps if they made elit cases silver through cobalt and elite cases only gold and cobalt. As for the special edition cards, I had an idea for a “reroll”. It’s like a trade up, but instead it only costs one card, you don’t get to pick your merc (or, have the ability to pick 5 mercs you’d like to get it in, increasing the odds you’d get a loadout for one of those mercs, or something like that), and it costs a ton of credits. That way those special edition cards you don’t use aren’t wasted and you don’t feel gyped.


(Backuplight) #16

@AnonOmis1000 Some kind of reroll like you mention would be a great start. It’s tough to suggest a good overall system because I really like that they’ve tried to do something different. It would have been all too easy to just give us gun/knife skins like every other game - the loadout system was a nice change. I’d just like to feel like the journey to getting a cobalt would feel a little less hazardous - all those cards and credits you sink in to getting your merc a shiny blue card, and it rolls with that one weapon you really hate! Not very rewarding. For me, it just hasn’t been worth it - which is fine.

There’s more to a game than skins, but… I do like looking awesome.


(AnonOmis1000) #17

[quote=“Backuplight;162269”]@AnonOmis1000 Some kind of reroll like you mention would be a great start. It’s tough to suggest a good overall system because I really like that they’ve tried to do something different. It would have been all too easy to just give us gun/knife skins like every other game - the loadout system was a nice change. I’d just like to feel like the journey to getting a cobalt would feel a little less hazardous - all those cards and credits you sink in to getting your merc a shiny blue card, and it rolls with that one weapon you really hate! Not very rewarding. For me, it just hasn’t been worth it - which is fine.

There’s more to a game than skins, but… I do like looking awesome.[/quote]

The idea I had was that whenever they have a special events with special edition cards, there is a mall chance to get not just a special edition reskin, but a special edition remodel, like the 5 or so founders cards where the mercs look vastly different from the version everyone else has access to.


(Amerika) #18

we’ve gone over this already. Besides, Angry Joe doesn’t have the biggest audiance. That being said, SD could do with some publicity. Some promoted videos would probably help a lot.[/quote]

The game should be promoted when it’s ready to be promoted. I’m seriously glad they haven’t tried to do a whole lot so far and wait until it has a ton of features and content. Then there will be a ton to keep new players playing, competitive players happy and keep retention up overall which is a huge thing for f2p games.


(AnonOmis1000) #19

we’ve gone over this already. Besides, Angry Joe doesn’t have the biggest audiance. That being said, SD could do with some publicity. Some promoted videos would probably help a lot.[/quote]

The game should be promoted when it’s ready to be promoted. I’m seriously glad they haven’t tried to do a whole lot so far and wait until it has a ton of features and content. Then there will be a ton to keep new players playing, competitive players happy and keep retention up overall which is a huge thing for f2p games.[/quote]

True, but, they need capital to continue developing the game. Having more interest in the game now would get that.


(Nail) #20

we’ve gone over this already. Besides, Angry Joe doesn’t have the biggest audiance. That being said, SD could do with some publicity. Some promoted videos would probably help a lot.[/quote]

The game should be promoted when it’s ready to be promoted. I’m seriously glad they haven’t tried to do a whole lot so far and wait until it has a ton of features and content. Then there will be a ton to keep new players playing, competitive players happy and keep retention up overall which is a huge thing for f2p games.[/quote]

True, but, they need capital to continue developing the game. Having more interest in the game now would get that.[/quote]

they do “Gears of War” for money