MARCH 19TH PHANTOM FINE TUNING UPDATE


(binderr) #1


https://www.dirtybomb.com/news/march-19th-phantom-tuning-update/ (source)
Monday, March 19th, 2018
When we deployed Phantom’s changes a couple of week’s ago and you gave us a lot of feedback!

We read through it all, looked at what needed to be adjusted and have made some initial changes. These are not extensive, and we will continue to monitor Phantom’s performance. Thank you all, as ever, for your feedback!

PHANTOM CHANGES:
Phantom’s invisibility has been adjusted making him more visible when cloaked
Fixed a bug where Audio for refractive armor was extremely difficult to hear
Fixed a bug where Phantom’s EMP sound would play at his spawn location
Fixed a bug where Phantom’s EMP VFX was barely noticeable
Fixed a bug where Phantom’s EMP wasn’t charging while cloaked

OTHER CHANGES:
Fixed a bug on Bridge where railing was missing collision in area “Rail Bridge Stairwell”
Fixed a bug on Dome Redux where there was missing player collision in area “CC Lookout”
Fixed a bug with Hunter’s crossbow bolt. The hitbox has been made smaller to avoid bolts getting blocking by seemingly invisible collision on corners and other objects


hmm…this should be interesting. I wonder how much difference this change will really make.
Personally I’d still like to see phantom de-cloak when shot at. oh well!


(Gire) #2

Understandable adjustments/nerfs and thank god he didint get delay.


(arharr3) #3

Three weeks to make his cloaks volume slightly louder. But SD says they read all our feedback.
I call bullshit.


(Ptiloui) #4

@arharr3 said:
Three weeks to make his cloaks volume slightly louder. But SD says they read all our feedback. bring back Phantom to where he was before the “rework”
I call bullshit.

FTFY


(arharr3) #5

@Ptiloui said:

@arharr3 said:
Three weeks to make his cloaks volume slightly louder. But SD says they read all our feedback. bring back Phantom to where he was before the “rework”
I call bullshit.

FTFY

Another year of designing and programming completely wasted.


(watsyurdeal) #6

I feel like at this point I need to make a montage, of me decloaking before every engagement to get my idea across.


(pumpkinmeerkat) #7

@watsyurdeal said:
I feel like at this point I need to make a montage, of me decloaking before every engagement to get my idea across.

Logic is futile :’(


(Your worst knifemare.) #8

Now we just need to make a constant emp again, reduce his Up and we’ll be good.


(Darkwolf3802) #9

So much for emp balance. Everyone abandon the mercs with deployables there worthless.


(Outblast) #10

Still just as op. What a mess


(D'@athi) #11

Somehow they say they’ve listened to the community…, but really…, it doesn’t feel like some change at all.
Phantom still more or less the same, imo, blind people still won’t see him and deaf people won’t here him. WHO WOULD HAVE EXPECTED THAT?!

On the other side, espers still know where you are all the time, no matter what, botters will still hit you, standing in some corner, while firing at someone else and laggers also still spawn around bit by bit, all the same.

So, as there wasn’t much fuck-up in this update (minus the hopes the last people had that they knew what they were doing), I guess it could have been worse. Waiting for some real visible and audible phantom next update (but plx sd, don’t make him so fucking loud, that scared people will start looking for him at the complete other side of the map g).


(Press E) #12

What really concerned me was one of shoe’s comments here just before the update. I can’t find it, but it was something like “we’re still going to nerf phantom, but we’ve heard less complaints about him, so it seems like people are just getting used to them”.
So apparently unless we constantly spam complaints about something, SD will just think we’re fine with it. Probably why we’ve gotten so many bad updates recently. Unless we scream about it every minute of the day, they’ll just assume we’re indifferent and do whatever they want instead of what the community wants.

Not sure why they still didn’t make it so that shooting him decloaks him again, but oh well. It’s a start I guess. I just hope they keep going so I can go back to playing phantom without feeling like a cheesemode merc. He used to be one of my favourites, but I just feel bad playing him now.


(Ptiloui) #13

@STARRYSOCK said:
What really concerned me was one of shoe’s comments here just before the update. I can’t find it, but it was something like “we’re still going to nerf phantom, but we’ve heard less complaints about him, so it seems like people are just getting used to them”.

This is what you’re looking for : http://forums.dirtybomb.com/discussion/comment/260045#Comment_260045


(Your worst knifemare.) #14

Not entirely sure because I haven’t played against him yet, but it feels that more people are able to see Phantom if he’s sprinting, while he’s still difficult to see when standing still.

@STARRYSOCK said:
So apparently unless we constantly spam complaints about something, SD will just think we’re fine with it.

Time for me to start spamming complaints about the MP nerfs.


(Mr.Cuddlesworth) #15

Yes forget Phantom the maschinenpistoles need to be unnerfed.


(Wulie) #16

It would have been so simple- just 1-2 seconds decloak time and a stupid comment of phantom when he starts decloaking and it would have been okay…


(Someordinaryguy) #17

Or you know, learn to counter him aka:

1)Use Redeye and spam him to death with Dreiss. He’s a great but underused merc that can wreck squishies and Phantom

2)Use tankier mercs that can survive 1 katana attack or a few shots and duel him (especially Thunder, drop concussion nade longjump and shoot his sneaky ass)

  1. Go in groups (you know, learn to teamplay in a TEAM game?) I mean 1 may die but Phantom is pretty much dead if you focus him

4)Bait him into mines etc. (he has to use emp now to get around them) Or have a Bushwhacker turret nearby so he has to make a choice whether to emp turret which is basically him screaming “HEEY GUYZ I’M CLOSE” or attack you and get targeted by turret

5)Keep in mind there are spots Phantoms lurk at (like side tunnel near the restaurant on Chapel)

Honestly, y’all whine about Phantom without even learning how to counter. Phantom is a merc made for picking lone, unaware or squishy targets. He relishies in the chaos in a similar way to flanking proxy doing a pizza delivery or a Fragger poping a cooked nade into a firefight.

But if you use his counters, learn how to play instead of blindly rushing/camping, he’s easy to kill.

There are some gripes of course, like no cloak flicker on being shot or emp bolt not disabling his cloak when not used, but it can be fine tuned.


(Press E) #18

@Someordinaryguy said:
Or you know, learn to counter him aka:

1)Use Redeye and spam him to death with Dreiss. He’s a great but underused merc that can wreck squishies and Phantom

2)Use tankier mercs that can survive 1 katana attack or a few shots and duel him (especially Thunder, drop concussion nade longjump and shoot his sneaky ass)

  1. Go in groups (you know, learn to teamplay in a TEAM game?) I mean 1 may die but Phantom is pretty much dead if you focus him

4)Bait him into mines etc. (he has to use emp now to get around them) Or have a Bushwhacker turret nearby so he has to make a choice whether to emp turret which is basically him screaming “HEEY GUYZ I’M CLOSE” or attack you and get targeted by turret

5)Keep in mind there are spots Phantoms lurk at (like side tunnel near the restaurant on Chapel)

Honestly, y’all whine about Phantom without even learning how to counter. Phantom is a merc made for picking lone, unaware or squishy targets. He relishies in the chaos in a similar way to flanking proxy doing a pizza delivery or a Fragger poping a cooked nade into a firefight.

But if you use his counters, learn how to play instead of blindly rushing/camping, he’s easy to kill.

There are some gripes of course, like no cloak flicker on being shot or emp bolt not disabling his cloak when not used, but it can be fine tuned.

I’ve played the shit out of this game, had phantom as one of my semi-mains for a while, and typically main squishier mercs. I’m not annoyed at the new phantom just because I don’t want to fight back, I’ve played both him and his victims a fucktonne, I’m annoyed at him because he has a lot of valid problems.
Phantom can be fought. The reason we’re so pissed off is that he requires so much more conscious and specialized effort to fight off than literally any other merc.
Want to stop an aura? Easy, nader, stoker, fragger, hunter, phantom, etc. She’s a powerful merc, but there are plenty of ways to counter. Phantom on the other hand is way more limited, and you said so yourself.
-Red Eye, a sniper who’s pretty much useless in the hands of anyone except a godly sniper main being the only merc who can properly counter him.
-Telling players to just play tanky mercs, when merc versatility is one of the entire draws of dirty bomb. An Aura can still fight back against a rhino fairly easily with a good medstation and some well placed headshots. An instant kill from someone you can’t even see, not so much.
-Staying in a team doesn’t stop phantom from attacking and doing a lot of damage. They get at least one almost guaranteed kill, so most phantom players I’ve seen usually just run in, kill the medic and any deployables, then let themselves get killed. Sure it’s not the most professional strategy, but it happens a hell of a lot, and it’s really not fair to whoever is playing the medic.
-Not all phantom players are blind, and it’s not easy to lure them into traps. Besides, those traps are very important, using them only to counter one merc just doesn’t fit DB at all.
-DB is supposed to be a fast-paced game, not a “shoot into any corner even if it looks empty” simulator. Yes, you should always be aware of your surroundings and what to expect, but that’s pretty damn hard to do when you can barely notice what you’re looking for. And considering how often things can change, it’s not practical to look at every corner every second and interrupt your gameplay because of one merc, something no other merc requires.

People should always have a chance at fighting back. Fragger and proxy are each easily countered by a plethora of strategies, whereas phantom’s is pretty much “You might get stabbed, so try to ignore everything else that’s going on and only focus on the phantom”.
Can he be countered? Yeah. Does he fit in DB as he is? No, not at all.
He’s annoying to fight against and cheesy as hell to play as, believe me, there’s a reason why we’re “whining”.


(Darkwolf3802) #19

Yea this change did nothing to nerf phantom. He can still attack before decloaking and the sound is still so faint u cant hear it. And the sound is pointless when ur dead before phantom decloakes. OP issue fixed? Not at all.


(Your worst knifemare.) #20

@Darkwolf3802 said:
Yea this change did nothing to nerf phantom. He can still attack before decloaking and the sound is still so faint u cant hear it. And the sound is pointless when ur dead before phantom decloakes. OP issue fixed? Not at all.

It’s defiantly easier to see Phantom than it was before.