Maps - the most boring part of Dirty Bomb


(Destroy666) #1

As the thread title says. I have been playing this game since a month or so and here are my honest observations:

  1. No elements of surprise.

Every objective follows the same schema - you always have to do that, then that and lastly that… The lack of side objectives like Command Posts (capturable for both attacking and defending sides) and no possibility to skip a map stage with a sly move like getting through team doors in ET make the games very predictable. Too predictable.

And no, I don’t consider builiding the ramp to the MG spot in Whitechapel or the barriers in Underground as useful side objectives. No way.

  1. 16 players - too many?

Yes, that’s true. Why? Most of the maps feel too small and chaotic for this dynamic gameplay style. Do I need to elaborate on this point? No.

  1. Accessibility.

Moreover, I feel a lack of places such as ladders, balconies or the mentioned team doors. This flatness is another reason why the objective/stopwatch matches are way too boring. At least in a game that’s supposed to be objective-based, not a chaotic fragging slaughterhouse.

Thus the best map for me is Dome - it’s not that small, the first objective is interesting, there are handy trickjump spots and you can access roofs for instance. The new Trainyard is not that bad either, especially the 3rd stage.


(Glottis-3D) #2

welcome onboard!


(xdc) #3

number one is the highlight, element of surprise is small in this game (not including stealth ability) but in the map designs. If I remember correctly, volcano map on ETQW had a nice element of surprise at the first objective


(Glottis-3D) #4

yes. you do remember correctly.