[quote=“Glottis-3D;10683”]wall jumps themselves are not very consistent in some places.
plus some tricks are very speed dependent.
sometimes it is easier to get somewhere with Fragger than with Proxy, and sometimes - visa versa.
jumps need to be less random, and more predictable (not saying easier - no) we need to look more at games like quake or UT, where tricks were difficult but very consistent and predictable.
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I think its a matter of being used too the new mechanics. This game has a more punishing system than quake regarding trickjumps. I’m not saying the jumps are more difficult, im saying its more a matter of the things you can do wrong, rather than how perfect your timing has to be (which is whats difficult about quake-y jumps).
Looking the wrong direction, not letting go of a directional button, tapping space frantically or in a controlled manner, it all makes a difference here. Playing with mercs with significantly different running speeds only makes it more complicated to learn the proper timings.
Good example is trainyard attacker’s left mg room first window jump. If you don’t have a light mercs you have to make two wall jumps to get enough speed (preferably with the first jump being a long jump), and if you look too much in the direction of the window the first wall jump will push you too much off the wall to make the second one properly.
I find looking at the wall I’m jumping on for the first wall jump gave me much more consistency regarding this trickjump.
Not necessarily disagree with Pixel that the system could be more simplified.