hello,
I have two scripts:
cmp.campaign (compresed pk.3 in etmain) and rotation.cfg in folder mod (nq).
cmp.campaign
{
name “cmp”
shortname “cmp”
description “”
maps “battery;railgun”
mapTC 64 374
type “wolfmp”
}
rotation.cfg
set d1 “set g_gametype 2; map dubrovnik_final; set nextmap vstr d2; set g_msg2 ^1Next map: parisbastille_b3”
set d2 “set g_gametype 2; map parisbastille_b3; set nextmap vstr d3; set g_msg2 ^1Next map: adlernest”
set d3 “set g_gametype 2; map adlernest; set nextmap vstr d4; set g_msg2 ^1Next map: mlb_carnage”
set d4 “set g_gametype 2; map mlb_carnage; set nextmap vstr d5; set g_msg2 ^1Next map: italyfp2”
set d5 “set g_gametype 2; map italyfp2; set nextmap vstr d6; set g_msg2 ^1Next map: mlb_daybreak”
set d6 “set g_gametype 2; map mlb_daybreak; set nextmap vstr d7; set g_msg2 ^1Next map: baserace_desert”
set d7 “set g_gametype 2; map baserace_desert; set nextmap vstr d8; set g_msg2 ^1Next map: industry2”
set d8 “set g_gametype 2; map industry2; set nextmap vstr d9; set g_msg2 ^1Next map: snatch3”
set d9 “set g_gametype 2; map snatch3; set nextmap vstr d10; set g_msg2 ^1Next map: escape2”
set d10 “set g_gametype 2; map escape2; set nextmap vstr d11; set g_msg2 ^1Next map: braundorf_final”
set d11 “set g_gametype 2; map braundorf_final; set nextmap vstr d12; set g_msg2 ^1Next map: bremen_final”
set d12 “set g_gametype 2; map bremen_final; set nextmap vstr d13; set g_msg2 ^1Next map: supply”
set d13 “set g_gametype 2; map supply; set nextmap vstr d14; set g_msg2 ^1Next map: oasis”
set d14 “set g_gametype 2; map oasis; set nextmap vstr d15; set g_msg2 ^1Next map: fueldump_eu”
set d15 “set g_gametype 2; map fueldump_eu; set nextmap vstr d16; set g_msg2 ^1Next map: goldrush”
set d16 “set g_gametype 2; map goldrush; set nextmap vstr d17; set g_msg2 ^1Next map: etdo1”
set d17 “set g_gametype 2; map etdo1; set nextmap vstr d18; set g_msg2 ^1Next map: frostbite”
set d18 “set g_gametype 2; map frostbite; set nextmap vstr d19; set g_msg2 ^1Next map: haunted_mansion”
set d19 “set g_gametype 2; map haunted_mansion; set nextmap vstr d20; set g_msg2 ^1Next map: caen2”
set d20 “set g_gametype 2; map caen2; set nextmap vstr d21; set g_msg2 ^1Next map: et_beach”
set d21 “set g_gametype 2; map et_beach; set nextmap vstr d22; set g_msg2 ^1Next map: sp_delivery_te”
set d22 “set g_gametype 2; map sp_delivery_te; set nextmap vstr d23; set g_msg2 ^1Next map: radar”
set d23 “set g_gametype 2; map radar; set nextmap vstr d1; set g_msg2 ^1Next map: dubrovnik_final”
vstr d1
I would like to create a single cfg file that linked the two campaigns in one unit, so that the names of the streets included in rotation.cfg. Is this possible?
forexample:
mapcyclefull.cfg which will be in server.cfg
set d1 “set g_gametype 2 ; campaign rotation.cfg; set nextcampaign vstr d2”
set d2 “set g_gametype 2 ; campaign cmp; set nextcampaign vstr d1”
vstr d1