2 script_movers 2 paths both triggered at the same time.
maybe when you import the map all the target_names become target_names1
Thats the problem I had with importing prefabs
Mapping Problem..
[QUOTE=stealth6;191764]
maybe when you import the map all the target_names become target_names1
Thats the problem I had with importing prefabs[/QUOTE]
Oh crap, if thats the case I have some renaming to do :S
[QUOTE=Hatey;191750]Hey, I was editing Railgun, but when I tested my map I noticed the tugs arent there… Or more like, they are there but just not working and invisible. You probably think its the scripts Im missing but no, Im pretty sure I copied all railgun scripts, renamed them and put them in the right folders, still its not working.
… So what am I missing??
[/QUOTE] A search button 
Finding the Tugs in Railgun is an old game in mapping try here and here
Damn it… Well, how about command posts? They never work in my maps, they just dispaly the broken, build and unbuilt model at the same time >_>. No matter do I use a prefab or copy one from excisting map. I dont get it…
dont forget scripts 
the 2bit prefabs work best imho cuase they got the scripts easy to see
(just copy all the script code into yourmap.script where yourmap is the name of your map :)… )
linky to 2bit prefabs: http://www.pythononline.co.uk/et/tutorial20.htm
njoy 
Duh, of course I had the scripts too. Still it never worked out.
But oh well I will try this prefab and see what happens. Thanks.
sorry if i seemed to assume you didn’t know what you were doing 
jsut didn’t want to have to respond with that or anything 