Mapping Problem..


(stealth6) #61

2 script_movers 2 paths both triggered at the same time.
maybe when you import the map all the target_names become target_names1
Thats the problem I had with importing prefabs


(Hatey) #62

[QUOTE=stealth6;191764]
maybe when you import the map all the target_names become target_names1
Thats the problem I had with importing prefabs[/QUOTE]

Oh crap, if thats the case I have some renaming to do :S


(TomTom7777) #63

[QUOTE=Hatey;191750]Hey, I was editing Railgun, but when I tested my map I noticed the tugs arent there… Or more like, they are there but just not working and invisible. You probably think its the scripts Im missing but no, Im pretty sure I copied all railgun scripts, renamed them and put them in the right folders, still its not working.
… So what am I missing??
[/QUOTE] A search button :tongue:

Finding the Tugs in Railgun is an old game in mapping try here and here


(Hatey) #64

Damn it… Well, how about command posts? They never work in my maps, they just dispaly the broken, build and unbuilt model at the same time >_>. No matter do I use a prefab or copy one from excisting map. I dont get it…


(unf4z3d) #65

dont forget scripts :slight_smile:

the 2bit prefabs work best imho cuase they got the scripts easy to see

(just copy all the script code into yourmap.script where yourmap is the name of your map :)… )

linky to 2bit prefabs: http://www.pythononline.co.uk/et/tutorial20.htm

njoy :slight_smile:


(Hatey) #66

Duh, of course I had the scripts too. Still it never worked out.

But oh well I will try this prefab and see what happens. Thanks.


(unf4z3d) #67

sorry if i seemed to assume you didn’t know what you were doing :slight_smile:

jsut didn’t want to have to respond with that or anything :slight_smile: