Hello folks
I’m currently working on my very first mapping project, a new version of Oasis. Works quite fine, I can compile it and stuff, but the tunnels are missing in the mapfile. So I decompiled the oasis.bsp and copied the tunnels out of there into my map-file. But when I try to compile it now, the compiler crashes with an “MAX_ORIGINAL_EDGES”-Error ( please have a look at this post and its attachment ).
Google told me that this error occurs if there are many tiny brushes, which is quite understandable, because the tunnels consist of lots of little brushes. So the buddies in that thread told me I should export the tunnels as a .ase-file. Thats what I tried to do, but I didnt find an option for that in the Radiant and Google didnt know anything either. So I hope that you know how I can fix this error. It would be really kind of you to tell me how, because I would really hate if I couldnt play my map just because of those damn tunnels.
Thanks a lot. [noparse]:)[/noparse]